Re: question about class Socket



hello,Vadym Stetsyak:

here is the client and server code, the client send a file "c:\test.txt"
which is about 3mb bytes or larger,start the server,the client runs properly
for the first time,but at the second time the client throws an exception. try
it. thanks a lot!

/*client:*/
class TestClient
{
static void Main(string[] args)
{
// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddr = ipHostInfo.AddressList[0];
IPEndPoint ipEndPoint = new IPEndPoint(ipAddr, 11000);

// Create a TCP socket.
Socket client = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

// Connect the socket to the remote endpoint.
client.Connect(ipEndPoint);

// There is a text file test.txt located in the root directory.
string fileName = @"c:\test.txt";

// Send file fileName to remote device
Console.WriteLine("Sending {0} to the host.", fileName);
client.SendFile(fileName);

// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
}

/*server:*/
// State object for reading client data asynchronously
public class StateObject
{
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1000;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);

public AsynchronousSocketListener()
{
}

public static void StartListening()
{
// Data buffer for incoming data.
//byte[] bytes = new Byte[1024];

// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);

// Bind the socket to the local endpoint and listen for incoming
connections.
try
{
listener.Bind(localEndPoint);
listener.Listen(100);

while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();

// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener);

// Wait until a connection is made before continuing.
allDone.WaitOne();
}

}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}

Console.WriteLine("\nPress ENTER to continue...");
Console.Read();

}

public static void AcceptCallback(IAsyncResult ar)
{
// Signal the main thread to continue.
allDone.Set();

// Get the socket that handles the client request.
Socket listener = (Socket)ar.AsyncState;
Socket handler = listener.EndAccept(ar);

// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}

public static void ReadCallback(IAsyncResult ar)
{
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject)ar.AsyncState;
Socket handler = state.workSocket;

// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
state.sb.Append(Encoding.ASCII.GetString(
state.buffer, 0, bytesRead));

if (handler.Available > 0)
{
//There might be more data
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
else
{
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket.",
state.sb.Length);
// Echo the data back to the client.
Send(handler, "Server Received ok!");
}
}

private static void Send(Socket handler, String data)
{
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);

// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}

private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
Socket handler = (Socket)ar.AsyncState;

// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);

handler.Shutdown(SocketShutdown.Both);
handler.Close();

}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}


public static int Main(String[] args)
{
StartListening();
return 0;
}
}
.



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