Re: .NET Remoting, Windows Service host, load balancing
- From: "yekerui" <nospam@xxxxxxxxx>
- Date: Fri, 8 Dec 2006 16:54:33 -0500
Hi, Zoe Hart:
After reading though your message here, I would like to suggest you to
use SocketPro at www.udaparts.com
After downloading SocketPro package and going through all of four
tutorials, specifically you should spend sometime to study tutorial Four
with detailed documentation and source code. SocketPro is written from
batch, asynchrony and parallel computation in mind. Believe me it is
SIGNIFICANTLY faster than .NET remoting under all of cases and machines.
That particular tutorial sample basically tells you how to write a load
balancing system, although it is not a 100% load balancing system.
Regards,
"Zoe Hart" <zoehart@xxxxxxxxxxxxxxxx> wrote in message
news:uv6tKTWGHHA.420@xxxxxxxxxxxxxxxxxxxxxxx
I posted a question a while back about how to make my .NET Remoting
solution more highly available. I'm now a little further down the road on a
design and just want to know if I'm heading down an uncharted or
particularly difficult road.
My remoted objects are server-activated, single call objects. They are
stateless by design. They are hosted in a Windows Service (not in IIS).
.NET Remoting is configured on the client and server to use the tcp
channel, not http. So .NET Remoting hosted in the Windows Service is
listening on a particular IP address and port.
I'm planning to put a load balancer in between the clients and a pair of
servers, each server running an instance of the Windows Service hosting
the remoted objects. From a basic IP/port standpoint, this all looks good
on paper. A load balancer ought to be able to load balance two
servers/services that are listing on an IP/port. But the only person who
responded to my earlier post recommended hosting the remote objects in
IIS. I'm wondering if there are any difficulties load balancing the
remoted objects when they're hosted in Windows Services?
Anyone have any experience - reassuring or otherwise - to share?
Thanks,
--
Zoe Hart
Competitive Computing
.
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