Re: Next Version of GDI+ (maybe GDI+ 2.0)



By the way,
maybe a 64bit processor with more virtual memory available
would solve the problem.

Best regards
Alejandro Lapeyre

"SharpCoderMP" <csharp_mp@xxxxxxxxxxxxxxxx> escribió en el mensaje
news:eqmx5FsbFHA.2212@xxxxxxxxxxxxxxxxxxxxxxx
> you're right. but:
> loading and manipulating of such files isn't lightning fast unless you
> have really powerfull dedicated hardware (but still i dubd that you'd be
> able to do it in miliseconds).
> don't count on .net to handle all this in nanoseconds - it takes alot of
> hard work in lover level languages to achive considerably good perfomance
> in these extreme cases.
> look. even builtin windows xp image viewer needs some time to display
> images larger than few megabytes. why you'd expect to have the same api do
> it faster? it's not about GDI+ itself but what is inside (or beneath).
>
> also with images i'ts a bit different than with sound or video. to see
> whole image you need to read whole image, and then eventualy generate a
> smaller sample for display. BUT to have this smaler sample you need to
> load ALL the pixels of oryginal image.
> when you work with sound - it's different. you don't have to load whole
> file to start listening. only thing you need is few seconds of buffered
> read. that's all. BUT when you want to manipulate whole sound file, you
> need to process all the data inside. so it will ALSO take ALOT of time.
> just like with huge image.
>
> in theory there is posibility to work with images in the same way - but in
> that case you'd have to specify wich part of an image you want to display
> BEFORE loading it. it also won't be possible to do with certain formats.
> as far as i can remeber you can't see lower right pixel of jpeg file
> before loading whole image.
> despite that, still if you'd like to apply let's say filter to whole image
> you'd have to process the whole image. and that will take time.
> anyway i think that work only with parts of image files is imposible with
> .net unless you go deep inside raw byte data.
>
> despite all i said i don't see the point of using such a huge images. what
> do this images contain? schematics of new p4 processors? what do you want
> to do with them? print in sizes of 10x10 meters? :)
> if so, maybe it's better to use vectors? if these images aren't photos and
> you need them so huge you surly need to consider vector images instead of
> bitmaps.
>
>
> Alejandro Lapeyre wrote:
>> Wave files and video files are larger in size, but there are myriads of
>> program to handle them, edit them, apply fx on them, etc. since DOS
>> times. I work with SONAR (a music production system) and a song can
>> easily consist of 1 giga bytes in raw wav data. The data is buffered.
>>
>> The problem with images is that the trend was to load the image
>> completely from disk, to provide a fast display. Its time to change this
>> trend a bit.
>>
>> In the meantime, you can only use the framework Image class only for
>> small images (or not that large images, if that pleases you).
>>
>> For everything else you should look for other libraries.
>>
>> Best regards
>> Alejandro Lapeyre
>>
>>
>> "SharpCoderMP" <csharp_mp@xxxxxxxxxxxxxxxx> escribió en el mensaje
>> news:eQpp1epbFHA.720@xxxxxxxxxxxxxxxxxxxxxxx
>>
>>>i don't get it. why you need such a huge images???
>>>i work in publishing brand. boy, it is really rare to need an image that
>>>is biger than 70-80mb. are you sure you need something of this size
>>>(400mb)?
>>>look at proffesional imaging software, even photoshop will have problems
>>>only with loading this giant! no matter what you do, if you want to load
>>>this image you still need alot of memory. not mentioning manipulating
>>>this monster.
>>>
>>>how much ram do you have? even 1gb won't be too much. and remember that
>>>this image needs to be loaded from disk. your os dosen't load 400mb in a
>>>wink of an eye even from superfast scsi hardrive.
>>>
>>>
>>>
>>>Benny wrote:
>>>
>>>>My technical images are having often more than 300 DPI and 10k px.
>>>>They must be displayed very accurate and detailed, so I can't do any
>>>>big rescaling or such things.
>>>>
>>>>The memory usage is to much for my project.
>>>>Now I have to try to load the image by myself in tiles. Thats what I
>>>>don't wanted to do.
>>>>
>>>>But back to the topic, does anyone know something about the next GDI+
>>>>release?
>>>>
>>
>>

.



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