Re: drawstring and timer
From: Justin Rogers (Justin_at_games4dotnet.com)
Date: 10/07/04
- Next message: Steve Bugden: "Re: GDI/Screen capture"
- Previous message: Justin Rogers: "Re: GDI/Screen capture"
- In reply to: Magic Gooddy: "Re: drawstring and timer"
- Messages sorted by: [ date ] [ thread ]
Date: Thu, 7 Oct 2004 04:17:55 -0700
Your probably going to have to eat the performance hit, but a time based
animation is simple. Change his y offset line to:
pth.AddString(s,ff,0,70,new Point(0,90*y+timeOffset*90),
StringFormat.GenericTypographic);
In this case timeOffset is a floating point number from 0.0 to 1.0... In
addition, you'll
want to change the loop to do a -1 to 5 instead of a 0 to 5... This'll handle
adding an
element below the bottom element as it begins to scroll up. As for scrolling a
huge region,
and not just editing his sample, I'll leave that up to you. You can't pre-blit
and scroll
a simple Bitmap anymore, so you'd have to keep a scroll offset based on a much
larger time
offset.
Mull it over for a day, if you are hopelessly stuck, then let me/us/the group
know and I'll
throw out some more code.
-- Justin Rogers DigiTec Web Consultants, LLC. Blog: http://weblogs.asp.net/justin_rogers "Magic Gooddy" <gooddy@rambler.ru> wrote in message news:OqSFl4ErEHA.2544@TK2MSFTNGP10.phx.gbl... > I'm sorry for my wrong question. > How to scroll warped text from http://www.bobpowell.net/texteffects.htm > can I scroll new path? > > -- > Здравствуйте! > "Justin Rogers" <Justin@games4dotnet.com> сообщил/сообщила в новостях > следующее: news:u5VOhrErEHA.2732@TK2MSFTNGP09.phx.gbl... >> Scrolling text has some nasty popping features, but your easiest option would >> be >> to pre-blit the >> entire textual content to a large in-memory surface or a series of smaller >> surfaces (aka Bitmap) >> and then DrawImage these over top of your control where you are hosting the >> scroll. For this >> to work properly you'll need a fixed background color and I recommend it over >> drawing the >> strings and doing screen clears because of the time it would take to render >> the >> strings each >> time. >> >> I imagine VG .NET would be great at this... They've optimized a number of >> animation scenarios, >> though I'm not sure about how they would handle a large amount of textual >> information. >> >> -- >> Justin Rogers >> DigiTec Web Consultants, LLC. >> Blog: http://weblogs.asp.net/justin_rogers >> >> >> "Magic Gooddy" <gooddy@rambler.ru> wrote in message >> news:ebxBb3CrEHA.2964@TK2MSFTNGP14.phx.gbl... >>> Hi! >>> how can I to scroll up text using DrawString and Timer like movies titles? >> >>
- Next message: Steve Bugden: "Re: GDI/Screen capture"
- Previous message: Justin Rogers: "Re: GDI/Screen capture"
- In reply to: Magic Gooddy: "Re: drawstring and timer"
- Messages sorted by: [ date ] [ thread ]
Relevant Pages
|