Re: g.ResetTransform() != g.Transform.Reset() ?

From: Frank Hileman (frankhil_at_no.spamming.prodigesoftware.com)
Date: 02/16/04


Date: Mon, 16 Feb 2004 10:25:37 -0800

Actually, Matrix is a class, but it should be a struct. Because Matrix is a
class, and is slow as a snail, we created a fast FMatrix struct for the
retained mode graphics system, VG.net.

"n!" <nfactorial@nomailplease.com> wrote in message
news:%238AkGOL9DHA.972@tk2msftngp13.phx.gbl...
> > is a value type, which means it is passed by value.
>
> duh!
>
> Well, that doesn't say much :) I think my fingers ran off on me there
(they
> do that sometimes), sorry.
>
> Basically, Matrix is a struct and all structs are value types.
>
> n!
>
>