eVC 4.0 Build/Download problem.
From: Naveen Mukkelli (NaveenMukkelli_at_discussions.microsoft.com)
Date: 12/14/04
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Date: Mon, 13 Dec 2004 21:05:03 -0800
Hi,
I am new to eMbedded Visual C++. I am using eMbedded Visual C++ 4.0
and Pocket PC 2003 SDK.
1. How do we make sure that the DLL is actually deployed on to
the Pocket PC 2003 emulator/device. What is the meaning of
"Build target not copied to remote machine during a batch build." message
during
the build process.
2. I am using Windows XP Professional SP2. Do you think that I need to
configure
Platform Manager in eVC in any other way.
When I tried to make a sample dll by using "Batched build" option,
the folowing things are occuring and I am getting "MissedMethodException"
when
I tested the DLL.
Compiling...
StdAfx.cpp
Compiling...
Unmanaged.cpp
Linking...
Creating library emulatorRel/Unmanaged.lib and object
emulatorRel/Unmanaged.exp
Build target not copied to remote machine during a batch build.
Unmanaged.dll - 0 error(s), 0 warning(s)
--------------------Configuration: Unmanaged - Win32 (WCE emulator)
Debug--------------------
Compiling...
StdAfx.cpp
Compiling...
Unmanaged.cpp
Linking...
Creating library emulatorDbg/Unmanaged.lib and object
emulatorDbg/Unmanaged.exp
Build target not copied to remote machine during a batch build.
Unmanaged.dll - 0 error(s), 0 warning(s)
--------------------Configuration: Unmanaged - Win32 (WCE ARMV4)
Release--------------------
Compiling...
StdAfx.cpp
Compiling...
Unmanaged.cpp
Linking...
Creating library ARMV4Rel/Unmanaged.lib and object ARMV4Rel/Unmanaged.exp
Build target not copied to remote machine during a batch build.
Unmanaged.dll - 0 error(s), 0 warning(s)
--------------------Configuration: Unmanaged - Win32 (WCE ARMV4)
Debug--------------------
Compiling...
StdAfx.cpp
Compiling...
Unmanaged.cpp
Linking...
Creating library ARMV4Dbg/Unmanaged.lib and object ARMV4Dbg/Unmanaged.exp
Build target not copied to remote machine during a batch build.
Unmanaged.dll - 0 error(s), 0 warning(s)
Kindly let me know how to deply a dll on to the emulator/device.
Cheers,
Naveen.
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