Re: Speed of C# and GDI+
From: PPC JK (gnlincoln_at_msn.com)
Date: 05/07/04
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Date: Fri, 7 May 2004 09:27:02 -0400
Since a eVC++ DLL is involved here, CPU dependence is back in? If this
trade-off for speed is necessary, while not compile the C# or eVB code to
native binary exe to avoid the JIT MSIL compiler phase? Is there a
way/option of doing this?
"Kartal" <keturkarslan@hotmail.com> wrote in message
news:a5d88922.0405070243.5490c21c@posting.google.com...
> Hi Mateusz,
>
> .NET CF compiler generates MSIL code which is a CPU independent
> intermediate code. .NET CF converts MSIL code to appropriate machine
> code when managed method executed for the first time. However this
> conversion does not cause a very big performance issue for most of the
> applications. At the end you are actually running the machine code,
> .NET CF is not an interpreter. However .NET CF is a framework between
> the operating system and your application. I can neglect the overhead
> of that the framework layer but it may not be acceptable for your
> applcation.
>
> I would suggest you to develop two small test applications and measure
> the performance between.
>
> I prefer .NET CF as it abstracts the hardware differences and
> eliminates problems such as byte alignment etc. So you do not need to
> test on different platforms and single code runs PPC 2003 and PPC
> 2002. Designing the UI and implementing the application is also very
> simple.
>
>
> If it is acceptable to draw the screen after completing all the
> processing and drawing, there is also third option.
> You can do all you geometry processing in an eVC++ dll.
> Within that DLL you can paint everything to a memory DC.
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