Re: Real time streaming



Its actually an ASF stream which is a kind of http pseudo header and
respond, following tcp packets which contain the actual data.
In my question I meant the tcp packets.
If I try to answer your question then the difference is in the tcp payload
layer. However, as I said before, the total payload is the same(if I could
sum just the payload data of all packets), its just divided in different
length packets.
Hope I clarified a little.
Regards
Dan
"Kun Niu" <KunNiu@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:72904CCC-A514-4438-BD02-CDB59B9C30F9@xxxxxxxxxxxxxxxx
Which part is different?
Http content, http header, tcp layer or ip layer?

"Dan" wrote:

In my application I receive a stream of multimedia data from a source,
and
then I transmit it to a remote client pc - all that in real-time. The
receiver gets all the data and everything looks fine. Problem is that if
I
watch a sniffer in my pc, which runs the application, I see that the
packet
length between the receiver stream and the transmitter is different,
though
the total data is probably similar.
I use Ethereal and the protocol is Http.
Can someone explain that please?
Regards
Dan





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