Re: Running rtp client and server in the same PC

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I don't think that any public provider will deny UDP traffic :)
Arkady

"Zur" <zur@xxxxxxxx> wrote in message
news:OY$4ep0iHHA.1220@xxxxxxxxxxxxxxxxxxxxxxx
Thanks, but you didn't answer if its now a days set in the public Internet
network

Regards

Zur
"Arkady Frenkel" <arkadyf@xxxxxxxxxxxxxxxx> wrote in message
news:OtAOC3ziHHA.4496@xxxxxxxxxxxxxxxxxxxxxxx
That configurable parameter ( UDP support ) set by IT staff, you can't
check that AFAIK
Arkady

"Izo" <Izo@xxxxxxxxxxx> wrote in message
news:eTcfnjziHHA.4976@xxxxxxxxxxxxxxxxxxxxxxx
Thanks,
I read that routers on the Internet must support Multicast in order to
use
it (seems obvious...).
Do standard routers in the US really support it usually?
Can I check it from my home PC?

Thanks

Zur
"Arkady Frenkel" <arkadyf@xxxxxxxxxxxxxxxx> wrote in message
news:O4O3xXyiHHA.872@xxxxxxxxxxxxxxxxxxxxxxx
Check

http://www.microsoft.com/technet/network/evaluate/technol/tcpipfund/tcpipfun
d_ch03.mspx
Arkady

"Zur" <zur@xxxxxxxx> wrote in message
news:uABCEjxiHHA.492@xxxxxxxxxxxxxxxxxxxxxxx
Thanks,
Following you reference I believe I have "black hole" in my knowledge
regarding multicast. Is there some wider reference on that?

Regards

Zur

"Arkady Frenkel" <arkadyf@xxxxxxxxxxxxxxxx> wrote in message
news:OqKwUNviHHA.596@xxxxxxxxxxxxxxxxxxxxxxx
Just create group ( of 5 ) for each set , due to
"HOWTO: Receive/Send
Multicasts Under WinNT/Win95 Using WinSock" Q131978 of KB MSDN (
http://support.microsoft.com/kb/131978 )
Arkady

"Zur" <izur@xxxxxxxx> wrote in message
news:%23aAvZodiHHA.3512@xxxxxxxxxxxxxxxxxxxxxxx
I want to use rtp in some very low bandwidth internet line, which
allows
only multicasting from a server to 4 client PC's. Since I want to
multicast
to 16 PC's simultaneously, I want each client PC(from the above 4
PC's),
to
run also server rtp software, in order to transmit to another 4
PC's.
So
every PC should run a client rtp software in one thread and a
server
rtp
software in another thread. of course the 2 threads should
cooperate
somehow since the incoming packets should be passed from the client
thread
to the server thread (in addition to the local use of the
information).
In
every such a PC, the incoming packets would be parsed and
reconstruct
reflecting the source as the current PC, instead of the original
server,
and than transmitted to other 4 PC's.

Can someone refer to such an architecture?

Regards

Zur















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