Re: Cannot recieve UDP packets that are broadcast on inter - network.

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Just want to ask do you mean that computer do receive the packet ( so all
connections are not important ) but winsock didn't sent it to your app ?
TIA
Arkady
P.S. By the way in all NT Oses you have Winsock2 even if you ask Winsock1
opposite to W9x/ME oses

"sreehari" <psreehari84@xxxxxxxxx> wrote in message
news:1163511608.450078.231290@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Hi All,

I have this problem,

I have developed a Master - Slave kinda appliacation , were the slave
is generally a device.when i broadcast a message from my application,
the Device seems to recieve the message and responds correctly, and
replies with a broadcast frame. Here is where i face the problem, what
happens is that my application seems to Time out even if Ethereal (
Network Sniffer ) detects and shows all the response frames that were
broadcasted by the device.

The device seems to behave as it has its own network of devices, that
are connected through a router, and the router is connected to my PC
directly.

I have used a Event based approach for the sockets ( Winsock 1.1 for
UDP ) in C++ . I never faced this problem when it was being simulated
here ( Windows 2000 machine ) , using another computer on the same
network, that ran a Third party server as simulator. But when i went on
site and
tested it with a actualy device ( ran My application on a Xp Machine ),
i noticed this problem.

Is there any flags or settings that should be done when sending and
recieveing
UDP messages / packets through an interconnected network ?

Thank you in Advance...



.



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