Re: RTP streaming



The idea of streaming is you don't retransmit and let the
receiver handle it. If you have too much packet loss, streaming
is pointless. You could use TCP instead of UDP (no multicasting,
however) if you want retransmissions. The experiance will be
similarly unbearable for the viewer but this time due to gaps
in time, not gaps in content. Face it - wireless networks are
not suitable for video, except in ideal conditions.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================

"aDITYA" <aditya.raut@xxxxxxxxx> wrote in message
news:1153805858.834087.144400@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
That's true. I get no or much lesser lost packets if I use wired
networks.
But I must use wireless (no option) :-o

What I wanted to know is is there any standard method to retransmitt
lost A/V frames??

Is it make sense to implement retransmission for live streaming ie real
time streaming??

- Aditya
Alexander Nickolov wrote:
Try to fix the underlying problem - eliminate your wireless
network. Or add more (wired) access points - might help,
but I won't hold my breath...

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================

"aDITYA" <aditya.raut@xxxxxxxxx> wrote in message
news:1153738526.438730.178510@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Hi all,


I have RTP streaming application & use WiLan for client to receive
Multicast UDP packets of audio/video.

I've observed loss of many packets.

Any idea about the standard methods to handle those lost packets.

For now I just continue with whatever data I get, & that causes Low
Quality audio-video(because of loss of P-Frames for video & certain
chunks of mp3 audio).

Is it really make sense retransmission for live streaming??


Thanks,
- Aditya :o)




.



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