Re: Fundamentals question, is this how it works?



How do you account for patial packet reassembly? Also i am using a stream,
is it the same?


"Alexander Nickolov" <agnickolov@xxxxxxxx> wrote in message
news:e1WaCuOrGHA.1976@xxxxxxxxxxxxxxxxxxxxxxx
You said you are using async socket, correct? Do not stop
processing packets after you are done with one. The next may
be there already. Only stop if you get WSAEWOULDBLOCK.
Note the packet may be partially received when you get
WSAEWOULDBLOCK so you have to account for partial packet
reassembly in your code.

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================

"Daniel" <DanielV@xxxxxxxxxxxxxxxx> wrote in message
news:OxymF6JrGHA.4236@xxxxxxxxxxxxxxxxxxxxxxx
Hello and thanks for the reply.

That is what i thought i was saying that it receives it all in a stream
receving the buffer size each time. However could you explain the
grouping to me some more?

If you mean this:

Actual bytes sent 234bytes
Receive buffer size 1024

On the receive end it reads 234 bytes into a 1024 byte buffer which is
then read through, on reading the first 234bytes you have your data.

If 234bytes was sent then immediately after this 200bytes was sent, then
i would receive 234bytes then immediately after this 200bytes, so of my
1024 434 bytes of it have data in.


What i do is store the length of the data being sent in the first 4 bytes
of the data being sent. So if 400 bytes are sent, then only 396 is actual
data witrh the first 4 being a int for the length of data in bytes.

Then at the receive end i wait for data to come in and read the first 4
bytes, then continue to read that many bytes of the buffer data. On
receiving that many bytes i then break and wait for the next set of data
to come in. So in fact i am doing exactly what you said on i am assuming
my data is coming in in groupings of my buffer size rather than taking it
in on groupings of the actual data size sent, so if in my case i had 300
bytes come in then 400 on a 1024 byte buffer the second 400 would be
ignored! I had put in a delay on data when it was sent too quickly one
after the other and this fixed my issues, i now know why, because i was
merely forcing it to allow time for empty bytes in the stream so that the
next set of data would start after the first buffer was complete, thus
almost forcing it in chunks!

I think i can finally remove all these hack jobs i have been doing now
and my confusions as to whya delay was fixing my issues is clear, i
understand now!!

One thing i am concerned on, is it ok to do this then say i read my
buffer and i find that out of 1024 bytes the first 10 bytes are 0 then
the next byte is greater than 0 when looking at the values in debug. That
would mean that the 0 has no data right? So when looking for my 4bytes
for the expected size i can say to it if the byte=0 then skip, and as
soon as it hits a byte which is greater than 0 then read from there to
get the bytesize and dont reset until u read all the data in, now repeat?

That acceptable or is there a better more correct way to check for null
data in a byte buffer?

Thanks!





"Michael K. O'Neill" <MikeAThon2000@xxxxxxxxxxxxxxxxxx> wrote in message
news:%23UVCuTFrGHA.1140@xxxxxxxxxxxxxxxxxxxxxxx

"Daniel" <DanielV@xxxxxxxxxxxxxxxx> wrote in message
news:uDfBVwCrGHA.4864@xxxxxxxxxxxxxxxxxxxxxxx
Hey

With a tcp stream socket what happens when it is reading say 4000bytes
and
495 bytes come in?

I am finding when i add a delay in my reading i always read my data
correctly. If i let it run at full speed it gets stuck. I am using
asynchornous sockets.

On my understanding is this right, say i have a receive buffer of 1024
bytes
and i send 2048 bytes, then straight after i send 400 bytes:

1) Client receives 1024 bytes of data from original 2048 sent, and
processes
it
2)After client reads all the data it receives the next 1024 bytes, and
processes it
3) then it reads the first 400 bytes and processes it.

Am i right in that it queues up that way?

No, this is not the way it works.

TCP is a stream-based protocol, which means that it ignores any attempt
(on
the sending side) to somehow group the sent data into "messages" or
"packets" or whatever you want to call them. If the sending side sends
2048
bytes, then (assuming a buffer large enough) the receiving side might
get
all 2048 bytes in one call to recv(), or it might need many calls to
recv()
before all 2048 bytes are sent. If the sending side sends 2048 bytes
and
then sends another 400 bytes, then the receiving side might get all 2448
bytes in one call to recv() or (again) it might need many calls to
recv()
before all 2448 bytes are received. Moreover, the groupings by which
these
bytes are received will generally ignore the fact that 2048 bytes were
sent
first followed by 400 bytes, so a first call to recv() might get 1531
bytes
(arbitrary number, just for example's sake), a second call to recv()
might
get 814 bytes, and a third call might get the remaining 103 bytes.

The only thing that TCP guarantees is that the bytes will be received in
the
correct order. TCP does not guarantee that the bytes will be received
in
the same groupings as when they were sent. In fact, in a degenerative
case
that probably would never occur in practice (but is still theoretically
possible), only one single byte at a time might be retrieved by each
call to
recv().



And why if i slow down the reading
does it become reliable but if i let it read at full speed it gets
stuck.
When i say stuck i mean it ignores new data coming in. So it does this,
but
this is accurate to my real situation

1) Reads 425 bytes
2) now no longer reads any new data

Is it possible it is trying to read too quick? since it is in a loop
anyway
surely it has to finish reading the first before it can continue
anyhow?





Generally, situations like this are caused by code that assumes that TCP
preserves groupings. TCP itself is not stuck. However, because of the
mistaken assumption, the code has encountered an unexpected situation,
such
as looking for a NULL terminator in c-style string, and then discarding
everything after that. This is a mistake because TCP might have
delivered
part of the next string, such that the code discards valid data.








.



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