Re: Making sure you receive it all
- From: "Daniel" <DanielV@xxxxxxxxxxxxxxxx>
- Date: Mon, 20 Feb 2006 09:44:43 -0000
er?
"Your cardinal error is you assume you get the beginning
of your data packet whenever you receive data on the
socket. "
ok but then you say:
"You can't get data out of order on a TCP connection."
What?
"Alexander Nickolov" <agnickolov@xxxxxxxx> wrote in message
news:OJ1FiZyMGHA.1088@xxxxxxxxxxxxxxxxxxxxxxx
Your cardinal error is you assume you get the beginning
of your data packet whenever you receive data on the
socket. TCP is a streaming protocol and your message
boundaries are not preserved. You need to simply store
all data received in a buffer of your own, then analyze the
stream and split it back into application packets.
You didn't show the source of your GetExpectedSize,
but make sure you both encode at the sender and decode
at the receiver the size in network byte order...
--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================
"Daniel" <DanielV@xxxxxxxxxxxxxxxx> wrote in message
news:uv0mLfnMGHA.3392@xxxxxxxxxxxxxxxxxxxxxxx
I am quite confused...here is some code with how i was going to implement
it: This is called asynchornously.
As it is called async my _totalStreamSize will continue to be set using
the first 4 bytes f the data so this obviously will not work as the next
bit of data to come through wont have the total size at the front. So
whats the best way?At which point should i store the total?
/// <summary>
/// Callback running Asynchronously firing when data received from the
server
/// </summary>
/// <param name="asyn"></param>
void OnDataReceived( IAsyncResult asyn)
{
CSocketPacket theSockId = (CSocketPacket)asyn.AsyncState ;
try
{
//end receive...
int size = 0 ;
size = theSockId.thisSocket.EndReceive (asyn); //end receive on socket
passed in and return totalbytes read
_totalStreamSize = GetExpectedSize(theSockId.dataBuffer); //returns total
bytes read from first 4 bytes in buffer
if ( size == 0 )
{
theSockId.thisSocket.Close();
}
else
{
lock(this)
{
HandleDataReceived(theSockId.dataBuffer, size);
}
WaitForData();
}
}
catch(SocketException exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
catch(Exception exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
}
"Alexander Nickolov" <agnickolov@xxxxxxxx> wrote in message
news:OP3YlDmMGHA.3264@xxxxxxxxxxxxxxxxxxxxxxx
Not static of course - a member of your class will be much
better. And you should not reset it to zero, but subtract the
number of bytes used (you may have received more data
which you'll ingore if you reset to zero). Also, shift the remaining
data in your buffer to the beginning and store new data from
that position. Additionally, keep in mind you may get several
messages in one go, so don't stop processing after the first
message, only stop when you encounter an incomplete message.
I'm not familiar with the environment you are using (.NET and
C# would be my first guess), so can't write you sample code.
--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================
"Dan" <dvazanias@xxxxxxx> wrote in message
news:%23mklovkMGHA.3496@xxxxxxxxxxxxxxxxxxxxxxx
Hey
I want to ensure i receive my full data before i process how to respond
but all the tutorials i seen use the Receive() part for the sockets.
I do whats pasted after this message, this is on the client end.
As you can see i use EndReceive(), and to be honest a little confused
at the difference compared to receive(). I presume my size int will
contain the amount of bytes read on that receive. So before calling my
HandleDataReceived method i would need to do read the first 4 bytes
which contain the length of the total data sent and check does my size
received match that, if not i do not have all the data.
So should i make a static var of totalBytesReceived and when it matches
the expected size by += it to size then do my handledatareceive() and
set my static var back to 0? I presume also then that i have to keep
appending these bytes received onto a byte array that i will then pass
through to my handle function. If so how do you append bytes? I have
ben using memory streams, doing a write and then when finished doing a
getbytes, sound acceptable?
Let me know your opinions? I presume i must do the same server side?
void OnDataReceived( IAsyncResult asyn)
{
CSocketPacket theSockId = (CSocketPacket)asyn.AsyncState ;
try
{
//end receive...
int size = 0 ;
size = theSockId.thisSocket.EndReceive (asyn); //end receive on socket
passed in and return totalbytes
if ( size == 0 )
{
theSockId.thisSocket.Close();
}
else
{
lock(this)
{
HandleDataReceived(theSockId.dataBuffer, size);
}
WaitForData();
}
}
catch(SocketException exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
catch(Exception exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
}
--
Dan
.
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