Re: Making sure you receive it all
- From: "Alexander Nickolov" <agnickolov@xxxxxxxx>
- Date: Wed, 15 Feb 2006 10:50:24 -0800
Not static of course - a member of your class will be much
better. And you should not reset it to zero, but subtract the
number of bytes used (you may have received more data
which you'll ingore if you reset to zero). Also, shift the remaining
data in your buffer to the beginning and store new data from
that position. Additionally, keep in mind you may get several
messages in one go, so don't stop processing after the first
message, only stop when you encounter an incomplete message.
I'm not familiar with the environment you are using (.NET and
C# would be my first guess), so can't write you sample code.
--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@xxxxxxxx
MVP VC FAQ: http://www.mvps.org/vcfaq
=====================================
"Dan" <dvazanias@xxxxxxx> wrote in message
news:%23mklovkMGHA.3496@xxxxxxxxxxxxxxxxxxxxxxx
Hey
I want to ensure i receive my full data before i process how to respond
but all the tutorials i seen use the Receive() part for the sockets.
I do whats pasted after this message, this is on the client end.
As you can see i use EndReceive(), and to be honest a little confused at
the difference compared to receive(). I presume my size int will contain
the amount of bytes read on that receive. So before calling my
HandleDataReceived method i would need to do read the first 4 bytes which
contain the length of the total data sent and check does my size received
match that, if not i do not have all the data.
So should i make a static var of totalBytesReceived and when it matches
the expected size by += it to size then do my handledatareceive() and set
my static var back to 0? I presume also then that i have to keep appending
these bytes received onto a byte array that i will then pass through to my
handle function. If so how do you append bytes? I have ben using memory
streams, doing a write and then when finished doing a getbytes, sound
acceptable?
Let me know your opinions? I presume i must do the same server side?
void OnDataReceived( IAsyncResult asyn)
{
CSocketPacket theSockId = (CSocketPacket)asyn.AsyncState ;
try
{
//end receive...
int size = 0 ;
size = theSockId.thisSocket.EndReceive (asyn); //end receive on socket
passed in and return totalbytes
if ( size == 0 )
{
theSockId.thisSocket.Close();
}
else
{
lock(this)
{
HandleDataReceived(theSockId.dataBuffer, size);
}
WaitForData();
}
}
catch(SocketException exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
catch(Exception exc)
{
MessageBox.Show(exc.Message,"Failed to receive - " + exc.GetType());
theSockId.thisSocket.Close();
}
}
--
Dan
.
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