Re: Pocket PC UDP and Multicast
From: Rhett Gong [MSFT] (v-raygon_at_online.microsoft.com)
Date: 01/28/05
- Next message: m: "Logs"
- Previous message: Alexander Nickolov: "Re: UDP Question"
- In reply to: AliR: "Re: Pocket PC UDP and Multicast"
- Next in thread: AliR: "Re: Pocket PC UDP and Multicast"
- Reply: AliR: "Re: Pocket PC UDP and Multicast"
- Messages sorted by: [ date ] [ thread ]
Date: Fri, 28 Jan 2005 03:25:11 GMT
Hi AliR,
Thanks very much for reporting this to us.
You may try following workaround for this problem. In your override of
CCeSocket::OnAccept , you can set the m_bConnectCalled member variable of
the CCeSocket object to TRUE after it is returned by Accept .
The problem with this method is that m_bConnectCalled is declared as
private and you do not have access to it in your code. To get the required
access, you must modify the Wcesock.h SDK header file so that
m_bConnectedCalled is declared as public before compiling your application.
To do this, in Wcesock.h, insert a new line with just the "public:"
statement on it before the "BOOL m_bConnectCalled;" line. Please make a
backup copy of Wcesock.h before you modify it, and take care that you do
not change anything else within the header file. Just changing the
declaration does not change the memory layout of the class, and therefore
your application will work properly with the MFC run-time dynamic-link
library (DLL).
Please feel free to let me know if you need further assist.
Thanks,
Rhett Gong [MSFT]
Microsoft Online Partner Support
Get Secure! - www.microsoft.com/security
This posting is provided "AS IS" with no warranties and confers no rights.
- Next message: m: "Logs"
- Previous message: Alexander Nickolov: "Re: UDP Question"
- In reply to: AliR: "Re: Pocket PC UDP and Multicast"
- Next in thread: AliR: "Re: Pocket PC UDP and Multicast"
- Reply: AliR: "Re: Pocket PC UDP and Multicast"
- Messages sorted by: [ date ] [ thread ]
Relevant Pages
|