Re: 2 questions re: audio buffer

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"Chris P. [MVP]" <msdn@xxxxxxxxxxxx> wrote in message
news:na94nu4lhdsu.wg7ukiagaijt$.dlg@xxxxxxxxxxxxx
> On Mon, 31 Oct 2005 16:07:50 -0500, Steve Russell wrote:
>
>> Thanks a lot, Chris. Right now I'm talking about playing from memory.
>> So
>> should I keep doing what I'm doing, or would you have a better
>> suggestion?
>
> The amount of memory your dealing with doesn't sound like a lot, so you
> could keep doing what your doing.
>
> Streaming is more efficient if you are playing many files of a largely
> variable size. In the last project where I dealt with ogg files, we read
> one ogg frame at a time (4K), decoded, and stored the decompressed data in
> a temporary circular buffer. The read thread that is populating the
> playback buffers fetched it's data from the circular buffer. When the
> files are potentially large you have no choice but to use a mechanism such
> as that.
--------
Thank you again!


.



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