Re: Using SetConsoleCtrlHandler
- From: "Gary Chanson" <gchanson@xxxxxxxxxxxxxxxx>
- Date: Wed, 6 Jun 2007 09:02:59 -0400
My solution for a similar situation was to redirect the exception to the
appropriate thread using a User APC. In my case, I can be reasonably
certain that the task will enter an alertable state within a reasonable
time, so this works very nicely and is a lot cleaner they your alternative.
--
- Gary Chanson (Windows SDK MVP)
- Abolish Public Schools
"Tony Proctor" <tony_proctor@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:eFnX5$BqHHA.1148@xxxxxxxxxxxxxxxxxxxxxxx
Windows is not very good at handling this sort of asynchronous interrupton
a single thread Emmanuel (i.e. similar to UNIX signals, or even VMS ASTs)http://groups.google.ie/group/microsoft.public.win32.programmer.kernel/browse_frm/thread/608ad10204f76515/1e175f06dca6106f?hl=en#1e175f06dca6106f
The question has been asked before:
read
I've even found myself in the same boat in trying to port a language, and
its framework, to the Windows O/S. In the end, I suspended the thread,
its context, redirected it to a point that would generate the required
exception, and then released it. Surprisingly, it worked OK in practice
(although not on Alpha AXP H/W) but there were a few issues with win32 api
calls that had to be addressed (mentioned in that old thread)
Tony Proctor
"Emmanuel Stapf [ES]" <manus@xxxxxxxxxxxxxxxxx> wrote in message
news:uQhAUi9pHHA.1144@xxxxxxxxxxxxxxxxxxxxxxx
Hi,Ctrl+C. No
I've a console single threaded application and I'm trying to catch a
matter if I use SetConsoleCtrlHandler or a signal handler, my code tohandle
this gets called in another thread. Is there a way to have the handlercalled
from the main thread?
In the code below, simply comment the call to `signal' or to
`SetConsoleCtrlHandler' to observe the similar behavior. On Unix, using
`signal', it is called from the same thread.
Thanks for any highlight,
Manu
PS: this is shown by the code:
#include <windows.h>
#include <stdio.h>
#include <signal.h>
BOOL CtrlHandler( DWORD fdwCtrlType )
{
switch( fdwCtrlType ) {
case CTRL_C_EVENT:
printf( "Ctrl-C event\n\n" );
return TRUE;
default:
return FALSE;
}
}
void handler (int sig) {
printf ("From Signal\n");
signal (SIGINT, handler);
}
void main( void )
{
signal (SIGINT, handler);
//SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler, TRUE );
printf("Use Ctrl+C to see what is going on.\n" );
while( 1 ){ }
}
.
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