Re: How to get imagebase after a DLL gets loaded
- From: "William DePalo [MVP VC++]" <willd.no.spam@xxxxxxxx>
- Date: Sun, 3 Dec 2006 12:20:21 -0500
"anton bassov" <soviet_bloke@xxxxxxxxxxx> wrote in message
news:1165127877.047938.203420@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Even if performance is not a matter of life or death in some certain
situation, still you will never convince me that it makes sense to do
things inefficient way, unless it makes your code much easier to write
and maintain.
I have been trying to explain that to you. You don't listen.
Further, I have no desire to convince you of anything.
Certainly, you can ignore performance issues in some
situations, especially if your code gets dramaticaly simplified as a
result, but this does not seem to be the case here, does it???
Have you ever written an interactive application or is all of your "work"
limited to getting dangerous, slimy hacks to run in kernel mode? If you had,
you would know that with a user's fingers at the keyboad and his eyes
trained on the screen, you don't have to concern yourself with something
that you do infrequently and that executes in a fraction of a millisecond.
Regards,
Will
.
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