Re: reinterpret_cast
- From: "anton bassov"<xxx@xxxxxxx>
- Date: Mon, 17 Apr 2006 21:09:11 -0500
Hi Slava
This is just amazing, but this problem occurs only with the workspace that
was open at the time of BSOD. As you have seen, I posted a thread,
explaining how to crash the system from the user mode. Therefore, I tested
Carl's code in the same workspace that I had earlier used for crashing the
system. In this case, class and struct got handled differently by C-style
cast. However, when I tested it on the clean workspace, C-style cast treated
class and struct exactly the same way.
I had came across .dsw corruption by BSOD, and, on couple occasions, even of
..cpp file that was open at the time of the crash (only if some .dsw file was
open). However, I have never thought BSOD may have so insidious effects on
VC++ (luckily, DDK seems to be more BSOD-resistant)
Regards
Anton Bassov
.
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