Re: GDI+ to draw on canvas with alpha channel
- From: jetan@xxxxxxxxxxxxxxxxxxxx ("Jeffrey Tan[MSFT]")
- Date: Mon, 28 Aug 2006 01:55:39 GMT
Hi Arno,
Thanks for your feedback!
No, please feel free to feedback any concern, I am glad to be of any
assistant.
You can draw on a memory bitmap, using 32bpp PARGB format for example, and
have the alpha accumulate in the bitmap. Pseudocode might look like this:
Bitmap b( x, y, 32bppPARGB )
{ Graphics g( b )
g.Clear( Color(0,0,0,0) )
DrawStuffWithAlpha(g) }
// Note that b now contains alpha drawing
If you have a counter-example or further questions, please feel free to
post, I will work with you. Thanks.
Best regards,
Jeffrey Tan
Microsoft Online Community Support
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- References:
- GDI+ to draw on canvas with alpha channel
- From: Arno Schoedl
- Re: GDI+ to draw on canvas with alpha channel
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