Dynamically Rendering 2nd Audio Stream



I'm having trouble implementing dynamic graph building to support
playing a 2nd audio stream. During runtime, a second audio output pin
is placed onto the demux and a 2nd audio decoder and DirectSound
Renderer are added to the graph. The stream is then rendered and the
new output pin on the demux is made active, but no sound is heard.

I've tried several things including adding the 2nd audio renderer
before starting the graph and ensuring the first audio renderer's
reference clock is used.

Has anyone had any success doing this or something similiar?

Thanks greatly...
.



Relevant Pages

  • Re: Stream Buffer Source and WM ASF Writer
    ... connect audio decoder pin to writer. ... Yes, but If I use rot do see graph into GE, pin isn't connected. ... I simpy configure using a built in video/audio profile ...
    (microsoft.public.win32.programmer.directx.video)
  • Re: why USB headsets cant play in 2-input 2-output filter
    ... there is an error "graph can't play" occurred. ... logitech USB headset as the audio capturing source and logitech webcam ... one is audio and the other is video. ... my filter has no problem to play audio and video. ...
    (microsoft.public.win32.programmer.directx.video)
  • Re: Stream Buffer Source and WM ASF Writer
    ... connect audio decoder pin to writer. ... Yes, but If I use rot do see graph into GE, pin isn't connected. ... I simpy configure using a built in video/audio profile ... A> If you can successfully write the WMV file, try to add a network sink ...
    (microsoft.public.win32.programmer.directx.video)
  • why USB headsets cant play in 2-input 2-output filter
    ... there is an error "graph can't play" occurred. ... one is audio and the other is video. ... my filter has no problem to play audio and video. ...
    (microsoft.public.win32.programmer.directx.video)
  • DVR-MS to WMV conversion - Closed Captioning data
    ... All except for two files have three output pins on source ... filter when rendered into graph edit. ... converted properly to WMv with both video as well as audio. ...
    (microsoft.public.windowsmedia.encoder)