Dynamically Rendering 2nd Audio Stream
- From: Cyborg <sirhaden@xxxxxxxxxxx>
- Date: Mon, 21 Jun 2010 10:16:12 -0700 (PDT)
I'm having trouble implementing dynamic graph building to support
playing a 2nd audio stream. During runtime, a second audio output pin
is placed onto the demux and a 2nd audio decoder and DirectSound
Renderer are added to the graph. The stream is then rendered and the
new output pin on the demux is made active, but no sound is heard.
I've tried several things including adding the 2nd audio renderer
before starting the graph and ensuring the first audio renderer's
reference clock is used.
Has anyone had any success doing this or something similiar?
Thanks greatly...
.
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