window repaint makes video window spawn dozens of threads
- From: rep_movsd <rep.movsd@xxxxxxxxx>
- Date: 8 May 2007 10:35:11 -0700
Hi
I've a mixed Delphi / C++ app with the delphi GUI code interfacing to
a C++ DLL doing all the directshow / DES stuff.
I have a Static Text control to serve as a parent window for the video
window.
After the graph(s) are built, Whenever I restore or maximize the
application when the video is paused or stopped, i get a lot of
messages in the debugger output window about threads exiting (30 of
them).I do believe this happen in non delphi apps too, but its a long
time since i made a UI in VC++ and cant verify.
Is this normal?
It seems to happen certain times when the surrounding UI is being
painted too, that leads me to believe its something related to
WM_PAINT. This causes a lag in the mouse response.
Anyone have an idea how to avoid this?
Regards
Vivek
.
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