Re: VB or VC++ for DirectShow programming ?



"Alessandro Angeli [MVP::DS/MF]" <nobody@xxxxxxxxxxxxxxxxxx> wrote in
message news:uWQ0PN1mGHA.2312@xxxxxxxxxxxxxxxxxxxxxxx
[...] The IDE may be more limited, but that only means you may need to do
something manually now and then to get your code done.

For what it's worth, because I didn't have access to the full Visual Studio
right when it was released, I used the Express version for awhile. For
managed code applications, it is *quite* sufficient. You'd have to be doing
some pretty esoteric stuff to require any manual workarounds. The IDE does
not limit you with respect to the actual code in any way...the only
limitations are in access to certain features such as resource editing,
possibly some debugging features, and that sort of thing. You get complete
access to the forms-based UI design (but not resource-based, such as the
non-managed menu, dialog, icon editing, etc.)

I found it surprisingly useful, considering it's a free development
environment. There are huge numbers of people out there for whom this is
the only development environment one would need.

Now if I could just get someone to point me to a complete, but intelligible
discussion of what everything manifests do and are used for. :) I ported a
DirectShow filter over to the new Visual Studio environment the other day,
and discovered that even this non-managed code was for whatever reason
required to have a manifest included with it (generated automatically by the
IDE). Now I'm starting to wonder if manifests have always been with us, but
were previously hidden by the linker or something (or called something else
that I actually know about). So far, even asking my friends who are
supposedly knowledgeable about managed code, I just get shrugs.

Pete


.



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