d3d debug VMR9 fails

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halo.

when in the directx-applet i choose to use the debug version of direct3d i can no longer create a vmr9 filter with a custom allocator.

more precisely the line:
MyAllocatorPresenter.AdviseNotify(FSurfaceAlloctorNotify);
fails with: E_NOINTERFACE. resulting in the vmr9 not working.

switching back to d3d retail version works. but since i want to debug something around the vmr9-allocator-presenter this doesn't help me.

problem occurs with April05 and June05 SDKs

any ideas?
joreg.
.



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