Re: Hardware Overlay with Push Source



Augie at NHN wrote:

> The sample filter "Push Source" included in DXSDK does
> not use Hardware Overlay surface.
> If I want to use Hardware Overlay with Push Source, where
> do I modify in the code?
>
> Actually, I don't understand what difference makes it
> have no hardware overlay.
>
> MSDN DirectX document says it's because the filter passes
> DIB images to the renderer but it doesn't make sense.

Where is the above said?


--

// Alessandro Angeli
// MVP :: Digital Media
// a dot angeli at psynet dot net


.


Loading