Re: Hardware Overlay with Push Source
- From: "Alessandro Angeli [MVP::DigitalMedia]" <nobody@xxxxxxxxxxxxxxxxxx>
- Date: Tue, 12 Apr 2005 06:07:39 +0200
Augie at NHN wrote:
> The sample filter "Push Source" included in DXSDK does
> not use Hardware Overlay surface.
> If I want to use Hardware Overlay with Push Source, where
> do I modify in the code?
>
> Actually, I don't understand what difference makes it
> have no hardware overlay.
>
> MSDN DirectX document says it's because the filter passes
> DIB images to the renderer but it doesn't make sense.
Where is the above said?
--
// Alessandro Angeli
// MVP :: Digital Media
// a dot angeli at psynet dot net
.
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