Re: Direct3D9 and DirectShow and SampleGrabber

From: The March Hare \(MVP\) (phil_at_ndsm.maps)
Date: 04/22/04


Date: Thu, 22 Apr 2004 07:52:02 -0600


"Danail Stoyanov" <DanailStoyanov@hotmail.com> wrote in message
news:94b0cb89.0404220357.5beb630b@posting.google.com...
> I just copied all the stuff from QEdit regarding the ISampleGrabber,
> ISampleGrabberCB into a separate header file and use that instead of
> QEdit. You'll also need to copy the MediaDet definition, the whole
> header will be around 400 lines of code, directly copied from the
> QEdit header. Link as you would with Qedit. This means you can inlcude
> vmr9 d3d9 etc in the same file.

This is not something I would do. Then you need to examine header file
changes each time there is a DX SDK release. IIRC, there were three
releases last year. I spent 12 years working on portability of
applications amongst many UN*X flavors. Messing with system header files is
not something I would encourage based on that experience.



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