Re: Managed DX - deprecated or supported?
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Tue, 12 May 2009 15:57:41 -0700
[Please do not mail me a copy of your followup]
=?Utf-8?B?U2FzaGEgSA==?= <SashaH@xxxxxxxxxxxxxxxxxxxxxxxxx> spake the secret code
<5C9268E5-D43E-467C-805D-D48C912DEC91@xxxxxxxxxxxxx> thusly:
Can anybody shed a light on what happens with .NET support in DX?
Three choices:
- XNA Game Studio
- SlimDX
- custom wrapper
You can use XNA Game Studio; you can write non-game apps with it if
you want, but its a different object model than Managed DX.
SlimDX is more like MDX in that it is a thin wrapper around the native
DirectX APIs. It is well maintained.
You can write a custom wrapper around the native API functionality
that you need. This is only feasible if you need a reasonably small
portion of the API and have the proficiency to do the managed C++ code
that will interoperate between the native API and the managed API you
create for your application.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>
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