Re: How does directx work - World or View transforms and rotations



Thanks for the reply Richard,

on the advice that view transforms are slower when set (as in the
MSDN) i set the view to identity matrix and have a camera matrix that
i combine with every world transform (if that makes sense), apparently
its more efficient to do it that way according to the SDK but you seem
to tell me different! The view matrix way makes more sense in my head,
but i know the other way works due to the wonder of matrices!

I'll check out the links.

Thanks,

Chris

.