Bullet effect

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Hey guys

In games when you have a wall and the the player fires a bullet, it hits the
wall and leaves a bullet hole? Anyone know how this effect is achieved?

Is it:

a) On collision create a quad and texture it with a bullet texture and place
it just in front of the object in the direction the bullet came from? Then
after some time to live setting it is removed?

b) Some kind of multi texturing?

c) Something else?

Also is it possible to make a wall where a bullet hits it, creates a hole
and that hole become transparent? My method A wouldn't work in this case, so
how would you do that effect?

Thanks in advance


.



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