Re: Rotation
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Sun, 19 Nov 2006 15:23:53 -0800
[Please do not mail me a copy of your followup]
"Poldie" <Poldie@xxxxxxxxx> spake the secret code
<1163950853.682705.148260@xxxxxxxxxxxxxxxxxxxxxxxxxxxx> thusly:
Ok, I'm now using angles to rotate my object. It seems to work, but it
now means I don't have a `forward` vector. I need to be able to move
it in the direct it's facing. I've tried using the same sort of code I
posted previously but it's not working. I create a fresh up, right and
forward vector, and rotate around them using my x,y,z angles, but that
doesn't give me the correct values.
Are you trying to move the object or change the viewpoint of the
camera?
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>
Legalize Adulthood! <http://blogs.xmission.com/legalize/>
.
- Follow-Ups:
- Re: Rotation
- From: Poldie
- Re: Rotation
- References:
- Rotation
- From: Poldie
- Re: Rotation
- From: Richard [Microsoft Direct3D MVP]
- Re: Rotation
- From: Poldie
- Re: Rotation
- From: Poldie
- Rotation
- Prev by Date: Re: Beginners question
- Next by Date: Re: How to do some GDI on top of Direct3D
- Previous by thread: Re: Rotation
- Next by thread: Re: Rotation
- Index(es):
Relevant Pages
|