Re: The future of Managed DirectX

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On Fri, 29 Sep 2006 12:13:57 +0100, "David Edwards"
<knossos@xxxxxxxxx> wrote:

It depends how you're organised your applications.

Fixed pipeline functions have all been removed in favour of a shader based
programmable pipeline.

For example, there will be no Device.Lights, Device.RenderState.Lighting,
etc.


Ya know, I used to say I love DirectX due to its ease of use and
simplicity. Looks like I will be changing that.

That I need to write shaders just to be able to throw some colored
triangles onto the screen (all I really need) is friggin ridiculous.

And I also see that Matrix.AffineTransformation2D is going to be GONE?

Friggin lovely considering I need it...

*sigh*

--
Stephan
2003 Yamaha R6

kimi no koto omoidasu hi nante nai no wa
kimi no koto wasureta toki ga nai kara
.