Re: The future of Managed DirectX
- From: Stephan Rose <kermos@xxxxxxxxxxxxxxxxxxxxx>
- Date: Fri, 29 Sep 2006 17:27:26 +0200
On Fri, 29 Sep 2006 12:13:57 +0100, "David Edwards"
<knossos@xxxxxxxxx> wrote:
It depends how you're organised your applications.
Fixed pipeline functions have all been removed in favour of a shader based
programmable pipeline.
For example, there will be no Device.Lights, Device.RenderState.Lighting,
etc.
Ya know, I used to say I love DirectX due to its ease of use and
simplicity. Looks like I will be changing that.
That I need to write shaders just to be able to throw some colored
triangles onto the screen (all I really need) is friggin ridiculous.
And I also see that Matrix.AffineTransformation2D is going to be GONE?
Friggin lovely considering I need it...
*sigh*
--
Stephan
2003 Yamaha R6
kimi no koto omoidasu hi nante nai no wa
kimi no koto wasureta toki ga nai kara
.
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