microsoft.public.win32.programmer.directx.managed
- SetForegroundWindow(hWnd) or Activate() problem...
- From: Quille
- Re: I am traying to edit a mesh ,a in a vertex data or a face in a mesh,
- From: kanpinar
- DirectSound -Effect problem
- From: Martin
- Re: Error Code "4022D" During Adding Filter
- From: Christoph
- Re: Error Code "4022D" During Adding Filter
- From: lgs.lgs
- Error Code "4022D" During Adding Filter
- From: Christoph
- Re: From GDI+ to DirectX
- From: Brannon
- wrapper to make GDI+ run on top of DirectX/OpenGL?
- From: Brannon
- Re: Camera
- From: Stephan Rose
- Re: Hang when calling IMediaSeeking GetCurrentPosition and SetPosition
- From: WA
- Re: Hang when calling IMediaSeeking GetCurrentPosition and SetPosition
- From: lgs.lgs
- Re: Very slow
- From: The ZMan
- Re: using directx in VB
- From: The ZMan
- Re: Vista and DirectX9
- From: Chuck Walbourn [MSFT]
- Re: Distribution to non DX clients
- From: Daniel
- Re: Distribution to non DX clients
- From: Richard [Microsoft Direct3D MVP]
- Re: Distribution to non DX clients
- From: Daniel
- Re: Distribution to non DX clients
- From: Richard [Microsoft Direct3D MVP]
- Distribution to non DX clients
- From: Daniel
- Re: Vista and DirectX9
- From: Richard [Microsoft Direct3D MVP]
- Hang when calling IMediaSeeking GetCurrentPosition and SetPosition
- From: WA
- Re: Vista and DirectX9
- From: Martin
- Vista and DirectX9
- From: RayAB
- Pocket PC hangs when running Direct3D and ActiveSync
- From: Robert Janik
- Re: object interaction
- From: Richard [Microsoft Direct3D MVP]
- object interaction
- From: Sam
- Re: Camera
- From: Poldie
- Re: Camera
- From: Xrystal
- Re: Camera
- From: Poldie
- Re: Getting a Surface object from an IntPtr
- From: kwendex
- Getting a Surface object from an IntPtr
- From: kwendex
- Re: Camera
- From: Stephan Rose
- Re: View and Projection matrix
- From: The ZMan
- Camera
- From: Poldie
- Re: Newbie : How can I draw array of pixels to Window ?
- From: cok119
- View and Projection matrix
- From: Martin
- Re: Newbie: Drawing Primitive with VertexBuffer
- From: Charlie Brown
- Re: Particle System flickers
- From: Martin
- Re: Particle System flickers
- From: Richard [Microsoft Direct3D MVP]
- Particle System flickers
- From: Martin
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Oliver Rutsch
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Nie longhai
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Nie longhai
- Re: From GDI+ to DirectX
- From: Richard [Microsoft Direct3D MVP]
- Newbie: Drawing Primitive with VertexBuffer
- From: Charlie Brown
- Re: Why this program raise exception ?
- From: C#Re_eYe
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Oliver Rutsch
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Richard [Microsoft Direct3D MVP]
- Why this program raise exception ?
- From: cok119
- Re: Newbie : How can I draw array of pixels to Window ?
- From: cok119
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Richard [Microsoft Direct3D MVP]
- Re: Newbie : How can I draw array of pixels to Window ?
- From: cok119
- Re: Terrain Height
- From: Stephan Rose
- Terrain Height
- From: Martin
- Re: Newbie : How can I draw array of pixels to Window ?
- From: Stephan Rose
- Re: Direct3D in a browser
- From: The ZMan
- Newbie : How can I draw array of pixels to Window ?
- From: Nie longhai
- Re: View Frustrum Culling
- From: Stephan Rose
- Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
- From: Richard [Microsoft Direct3D MVP]
- Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Daniel
- Re: Direct3D in a browser
- From: The ZMan
- Re: Spriteposition at Meshposition: how to set
- From: Alexander Reyer
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: The ZMan
- Re: Direct3D in a browser
- From: Johan Franzén
- Re: D3DERR_INVALIDCALL in the sampleframework
- From: Richard [Microsoft Direct3D MVP]
- D3DERR_INVALIDCALL in the sampleframework
- From: Wilfried Hafner
- Re: Direct3D in a browser
- From: Daniel
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: The ZMan
- Re: Spriteposition at Meshposition: how to set
- From: The ZMan
- Re: DirectX Web browser
- From: Knossos
- Re: DirectX Web browser
- From: Natarius
- Re: Direct3D in a browser
- From: Daniel
- View Frustrum Culling
- From: Martin
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Daniel
- Re: Sprites: cant clear the transparentcolor
- From: Alexander Reyer
- Spriteposition at Meshposition: how to set
- From: Alexander Reyer
- Re: DirectX Web browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Daniel
- Re: Problem with billboard
- From: Martin
- Re: DirectX Web browser
- From: Natarius
- Re: Problem with billboard
- From: Lechec
- Re: Problem with billboard
- From: Martin
- Re: Problem with billboard
- From: Lechec
- Problem with billboard
- From: Martin
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Daniel
- Sprites: cant clear the transparentcolor
- From: Alexander Reyer
- Re: Direct3D in a browser
- From: Knossos
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D in a browser
- From: Daniel
- Re: DirectX Web browser
- From: Richard [Microsoft Direct3D MVP]
- DirectX Web browser
- From: Knossos
- Re: Direct3D in a browser
- From: Daniel
- Re: Direct3D in a browser
- From: Richard [Microsoft Direct3D MVP]
- Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
- From: Richard [Microsoft Direct3D MVP]
- Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
- From: Richard [Microsoft Direct3D MVP]
- Re: A few questions!
- From: ZMan
- Re: I am traying to edit a mesh ,a in a vertex data or a face in a mesh,
- From: Teis Draiby
- I am traying to edit a mesh ,a in a vertex data or a face in a mesh,
- From: Mehmet Kanpinar
- Re: Drawing DirectX surface to an Image (possible?)
- From: ThunderMusic
- Re: Drawing DirectX surface to an Image (possible?)
- From: Teis Draiby
- Re: A few questions!
- From: Richard [Microsoft Direct3D MVP]
- Re: A few questions!
- From: Poldie
- Re: Drawing DirectX surface to an Image (possible?)
- From: ThunderMusic
- Re: Drawing DirectX surface to an Image (possible?)
- From: ThunderMusic
- Re: A few questions!
- From: Richard [Microsoft Direct3D MVP]
- Re: A few questions!
- From: Patrice Scribe
- Re: A few questions!
- From: Daniel
- Re: Matrizes: Order of Transformation, LHview
- From: ZMan
- Re: A few questions!
- From: ZMan
- Drawing DirectX surface to an Image (possible?)
- From: Michael Brown
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: How to get a simple Effect File working
- From: Richard [Microsoft Direct3D MVP]
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Matrizes: Order of Transformation, LHview
- From: Alexander Reyer
- Re: Alphablending: doesnt work on textured cube
- From: Alexander Reyer
- Re: Alphablending: with textures?
- From: Alexander Reyer
- A few questions!
- From: Poldie
- Re: Debug Directsound
- From: Manuel Klein
- Re: Debug Directsound
- From: Chuck Walbourn [MSFT]
- Re: Debug Directsound
- From: Manuel Klein
- Re: Debug Directsound
- From: Chuck Walbourn [MSFT]
- Re: Debug Directsound
- From: Manuel Klein
- Re: Debug Directsound
- From: Manuel Klein
- Re: Debug Directsound
- From: Chuck Walbourn [MSFT]
- Re: Debug Directsound
- From: Manuel Klein
- Re: Debug Directsound
- From: davideltonhall
- Debug Directsound
- From: Manuel Klein
- managed directx (mdx) 1.1 GetSwapChain method not working
- From: davideltonhall
- Re: Alphablending: doesnt work on textured cube
- From: Richard [Microsoft Direct3D MVP]
- RE: How to get a simple Effect File working
- From: Xrystal
- Re: Alphablending: doesnt work on textured cube
- From: Alexander Reyer
- Is this possible?
- From: Daniel
- Re: Alphablending: doesnt work on textured cube
- From: Richard [Microsoft Direct3D MVP]
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Alphablending: doesnt work on textured cube
- From: Alexander Reyer
- Re: The future of Managed DirectX
- From: Michael McHenry
- Rendering Speed / Viewport Size / Linestrip
- From: Allen Wells
- Re: The future of Managed DirectX
- From: Miha Markic [MVP C#]
- Re: Any ideas?
- From: Robert Dunlop
- Enhancing performance
- From: Daniel
- Re: Alphablending: with textures?
- From: ZMan
- Re: Alphablending: with textures?
- From: Richard [Microsoft Direct3D MVP]
- Re: Alphablending: with textures?
- From: Alexander Reyer
- Re: Alphablending: with textures?
- From: Richard [Microsoft Direct3D MVP]
- Re: Capture a frame from a avi file.
- From: "WenJun Zhang[msft]"
- Alphablending: with textures?
- From: Alexander Reyer
- Re: x-files: where to get?
- From: Richard [Microsoft Direct3D MVP]
- x-files: where to get?
- From: Alexander Reyer
- Custom Messages and Extracting Window Handles?
- From: Siegfried Heintze
- Re: The future of Managed DirectX
- From: ZMan
- Re: The future of Managed DirectX
- From: ZMan
- Re: DirectX .X files
- From: Denis Voyer
- Re: Getting IDirect3DDevice9 object from Direct3D.Device object?
- From: Xrystal
- Problems while getting IDirect3DDevice9 object from Direct3D.Device object
- From: Hyun-jik Bae
- Re: Getting IDirect3DDevice9 object from Direct3D.Device object?
- From: Hyun-jik Bae
- Re: Drawing a winfrom control with a transparent back on a MDX scene
- From: Daniel
- Re: DirectX .X files
- From: Lechec
- DirectX .X files
- From: Denis Voyer
- Drawing a winfrom control with a transparent back on a MDX scene
- From: Daniel
- Getting IDirect3DDevice9 object from Direct3D.Device object?
- From: Hyun-jik Bae
- How to get a simple Effect File working
- From: Xrystal
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: The future of Managed DirectX
- From: Stephan Rose
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: The future of Managed DirectX
- From: ZMan
- Re: The future of Managed DirectX
- From: ZMan
- Re: Capture a frame from a avi file.
- From: lgs.lgs
- Re: Capture a frame from a avi file.
- From: Lechec
- Re: Capture a frame from a avi file.
- From: Lechec
- Re: The future of Managed DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: The future of Managed DirectX
- From: Denis Voyer
- Re: Microsoft.DirectX.* not visible in VS 2003
- From: ZMan
- Re: The future of Managed DirectX
- From: Stephan Rose
- Re: Runaway process? - SOLVED
- From: Daniel
- Re: The future of Managed DirectX
- From: David Edwards
- Re: The future of Managed DirectX
- From: Daniel
- Re: Runaway process?
- From: Daniel
- Re: The future of Managed DirectX
- From: ZMan
- Re: Runaway process?
- From: ZMan