microsoft.public.win32.programmer.directx.managed
- Re: Timer's in DirectX, Geoffrey Summerhayes
- Problem with order of semi-transparent objects,
Heinrich Moser
- Re: Problem with order of semi-transparent objects, Richard [Microsoft Direct3D MVP]
- Re: Viewing differences between Managed libraries, Richard [Microsoft Direct3D MVP]
- Re: Use DirectX in Picturebox, Stephan Rose
- Problem with MultiSample and System.Windows.Controls, Matthias Heise
- C# version of AMCap,
Hank
- Re: C# version of AMCap, lgs.lgs
- DirectInput and ObjectTypeGuid, sundown
- newbie question,
PJ6
- Re: newbie question, Stephan Rose
- Reading MinFilter property --> Error, Martin
- What does EC_PAUSED mean?, kwendex
- Re: how to put texture on 3D text, ZMan
- Re: Old game example,
Daniel
- <Possible follow-ups>
- Re: Old game example,
Ray
- Re: Old game example, ZMan
- Will DirectX support large dynamic images?, xray
- Using Managed DX and my code with unmanaged DirectX together?,
Hyun-jik Bae
- Re: Using Managed DX and my code with unmanaged DirectX together?, Michael McHenry
- Re: Producing Images with DirectX in Web Applications, gerry
- [DShow] Graph in an independent thread,
Christoph
- Re: [DShow] Graph in an independent thread,
Stephan Rose
- Re: [DShow] Graph in an independent thread, Christoph
- Re: [DShow] Graph in an independent thread,
Stephan Rose
- converting LPDIRECTDRAWSURFACE to managed surface, Dave
- Re: Resizing a mesh.., Geoffrey Summerhayes
- Having trouble getting mutliple textures into a pixel shader., x
- What do these error messages mean?, Daniel
- Re: CaptureDevicesCollection, cozy_shri
- From GDI+ to DirectX,
Glenn Thimmes
- Re: From GDI+ to DirectX,
Stephan Rose
- Re: From GDI+ to DirectX, Glenn Thimmes
- Re: From GDI+ to DirectX,
Stephan Rose
- How do I frame forward/backward through video playback?, Dave
- managed DirectShow,
Walter Fettich
- Re: managed DirectShow,
lgs.lgs
- Re: managed DirectShow, OpenSebJ
- Re: managed DirectShow,
lgs.lgs
- Re: .x Models + animations.,
Richard [Microsoft Direct3D MVP]
- Message not available
- VB.NET Managed DirectX, After Call Video.RenderToTexture, video object can't accessed anymore., Stefan Dörr
- Timing issue,
Daniel
- Re: Timing issue,
Denis Voyer
- Re: Timing issue, Daniel
- Re: Timing issue,
Robert Dunlop [MS MVP]
- Re: Timing issue,
Daniel
- Re: Timing issue, Daniel
- Re: Timing issue, Daniel
- Re: Timing issue, Robert Dunlop [MS MVP]
- Re: Timing issue, Robert Dunlop [MS MVP]
- Re: Timing issue,
Daniel
- Re: Timing issue,
Robert Dunlop [MS MVP]
- Re: Timing issue, Daniel
- Re: Timing issue,
Denis Voyer
- Mesh.IntersectSubset,
Ray
- RE: Mesh.IntersectSubset, Xrystal
- DrawIndexedPrimitives and FullScreen problem, Xrystal
- Is it possible to change a texture on the fly?,
Daniel
- Re: Is it possible to change a texture on the fly?, Stephan Rose
- change mesh,
roboos
- Re: change mesh, Stephan Rose
- flexing an 3D object,
Norbert XOR Kornyi
- Re: flexing an 3D object, ThunderMusic
- Re: flexing an 3D object,
Robert Dunlop [MS MVP]
- Re: flexing an 3D object, Norbert XOR Kornyi
- Re: flexing an 3D object,
Richard [Microsoft Direct3D MVP]
- Re: flexing an 3D object,
Norbert XOR Kornyi
- Re: flexing an 3D object, Richard [Microsoft Direct3D MVP]
- Re: flexing an 3D object,
Norbert XOR Kornyi
- casting PositionNormalColored[] to byte[],
flopturnriver
- Re: casting PositionNormalColored[] to byte[],
Stephan Rose
- Re: casting PositionNormalColored[] to byte[], flopturnriver
- Re: casting PositionNormalColored[] to byte[],
flopturnriver
- Re: casting PositionNormalColored[] to byte[], Stephan Rose
- Re: casting PositionNormalColored[] to byte[], flopturnriver
- Re: casting PositionNormalColored[] to byte[], Stephan Rose
- Re: casting PositionNormalColored[] to byte[], flopturnriver
- Re: casting PositionNormalColored[] to byte[], Stephan Rose
- Re: casting PositionNormalColored[] to byte[], flopturnriver
- Re: casting PositionNormalColored[] to byte[], Stephan Rose
- Re: casting PositionNormalColored[] to byte[],
Stephan Rose
- Re: Fundmental DirectX Clarification,
Stephan Rose
- Re: Fundmental DirectX Clarification,
Alex
- Re: Fundmental DirectX Clarification, Stephan Rose
- <Possible follow-ups>
- Re: Fundmental DirectX Clarification,
Dave Hagerich
- Message not available
- Re: Fundmental DirectX Clarification, Dave Hagerich
- Message not available
- Re: Fundmental DirectX Clarification,
Alex
- Overlay large bitmap on video, ACodeMonkee
- direct3d doubt, keralafood
- Re: Rendering wire + solid model, Stephan Rose
- Re: DX Window always on top after fullscreen switch,
Richard [Microsoft Direct3D MVP]
- Re: DX Window always on top after fullscreen switch,
ZMan
- Re: DX Window always on top after fullscreen switch, Richard [Microsoft Direct3D MVP]
- Re: DX Window always on top after fullscreen switch,
ZMan
- DrawUserPrimitives error "Operation is not valid due to the current state of the object",
Wayne Allen
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object",
Stephan Rose
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object",
Wayne Allen
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object", Stephan Rose
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object", Stephan Rose
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object", Wayne Allen
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object", Stephan Rose
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object",
Wayne Allen
- Re: DrawUserPrimitives error "Operation is not valid due to the current state of the object",
Stephan Rose
- Copy Surface to Bitmap,
hufaunder
- Re: Copy Surface to Bitmap, Stephan Rose
- Re: Strange behaviour from Mesh when switching locales, Aek
- For those who are interested - MDX Engine,
ThunderMusic
- Re: For those who are interested - MDX Engine,
Stephan Rose
- Re: For those who are interested - MDX Engine, ThunderMusic
- Re: For those who are interested - MDX Engine,
Stephan Rose
- Aspect Ratio, y . pramod
- Re: Rotation and Quaternions, Stephan Rose
- Re: Need good performance tips,
Richard [Microsoft Direct3D MVP]
- Re: Need good performance tips, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: Need good performance tips,
Stephan Rose
- Re: Need good performance tips,
Richard [Microsoft Direct3D MVP]
- Re: Need good performance tips, Ice
- Re: Need good performance tips, Stephan Rose
- Re: Need good performance tips, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Need good performance tips, Richard [Microsoft Direct3D MVP]
- Re: Need good performance tips,
Richard [Microsoft Direct3D MVP]
- Re: Showing a bumpmapped image,
Richard [Microsoft Direct3D MVP]
- Re: Showing a bumpmapped image,
jmcmejl
- Re: Showing a bumpmapped image, Richard [Microsoft Direct3D MVP]
- Re: Showing a bumpmapped image, jmcmejl
- Re: Showing a bumpmapped image,
jmcmejl
- Re: remove edge, Robert Dunlop [MS MVP]
- Message not available
- Re: MDI Application, DirectX Managed (C#) and SwapChains, Stephan Rose
- <Possible follow-ups>
- Re: Why is picking so finicky ?,
WRH
- Re: Why is picking so finicky ?,
Xrystal
- Re: Why is picking so finicky ?, ZMan
- Re: Why is picking so finicky ?, Xrystal
- Re: Why is picking so finicky ?,
Xrystal
- Message not available
- Re: Using FreeFrame vidfx with C#,
Ken
- Message not available
- Re: Using FreeFrame vidfx with C#, Ken
- Re: Using FreeFrame vidfx with C#,
Ken