Timing issue
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Hey guys
I was advised that the best animation method is to update the animation on a
time basis rather than frame basis, which i agree with so that even on
varying procesor speds the animation will remain consistent.
ZMan pointed me to this formula:
if( _gameTime.Seconds/x % 2 > 0 )
//then next frame
The idea being that you set x to however many seconds you want your next
frame to kick in on. So ever second set it to 1, every 2 seconds set it to 2
etc.
However Z said that this will also work for half seconds but i am finding it
doesnt? How can i use a similar equation so that i can move to my next frame
in the animation every 0.5 seconds?
Z have i done something wrong here? If i set x to 0.5f my anim gets stuck.
(e.g. never results in 1)
Thanks
.
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