microsoft.public.win32.programmer.directx.managed
- Copy to Scratch Texture/Surface?
- From: --Fragman--
- Re: Debugging Shaders in Managed DirectX
- From: Anton Roth
- Shadow Map
- From: Sergio
- Re: X File Problem
- From: Dave Hagerich
- Re: Where is the TextureLoader class?
- From: ZMan
- Re: X File Problem
- From: ZMan
- Re: X File Problem
- From: Dave Hagerich
- Re: Directx 9 audio
- From: Sid Price
- Re: Where is the TextureLoader class?
- From: fuzzyLogic
- Re: Directx 9 audio
- From: Tommi Laukkanen
- Re: Where is the TextureLoader class?
- From: ZMan
- RE: Converting Quaternions to Euler Angles
- From: Vorda
- Re: Where is the TextureLoader class?
- From: Chad Taylor
- Re: Dx9 quality problem (newbie)
- From: MIke Brown
- Re: Directx 9 audio
- From: Sid Price
- Re: Direct Input Problems
- From: ZMan
- Re: 'using ( Framework f = new Framework() )' required?
- From: ZMan
- Re: Mesh incorrectly loading
- From: ZMan
- Re: directx debugging
- From: ZMan
- Directx 9 audio
- From: Sid Price
- Where is the TextureLoader class?
- From: fuzzyLogic
- Re: Debugging Shader programs
- From: Alexander
- Re: Maya
- From: chuvke
- Re: C# Code samples / sample gaming engine
- From: ZMan
- Re: Debugging Shader programs
- From: Christian Schiedermeier
- Re: What doe sthis line mean?
- From: Arnaud Meurgues
- Mouse / Keyboard Events when using SimpleFramwork on a windows form
- From: belliez
- What doe sthis line mean?
- From: Daniel
- Re: D3DERR_INVALIDCALL error occurs when calling CreateOffscreenPlainSurface
- From: sludgenz
- mdx app hanging on exit
- From: greenwire
- convert texture to bitmap
- From: cosminb
- Re: X File Problem
- From: Dave Hagerich
- Re: Debugging Shader programs
- From: cody
- create sound
- From: Arnaud Meurgues
- Re: X File Problem
- From: belliez
- IDirect3DTexture9 undeclared identifier
- From: cosminb
- DirectInput | GetBufferedData problem
- From: fuzzyLogic
- Re: Dx9 quality problem (newbie)
- From: cody
- Re: directx debugging
- From: cody
- Dx9 quality problem (newbie)
- From: MIke Brown
- Re: directx debugging
- From: Michele
- Re: X File Problem
- From: Dave Hagerich
- Re: X File Problem
- From: belliez
- directx debugging
- From: cody
- X File Problem
- From: Dave Hagerich
- C# Code samples / sample gaming engine
- From: Paul Aspinall
- Re: Debugging Shaders in Managed DirectX
- From: ZMan
- Debugging Shaders in Managed DirectX
- From: Anton Roth
- D3DERR_INVALIDCALL error occurs when calling CreateOffscreenPlainSurface
- From: sludgenz
- Re: SimpleAnimation sample displayed on a windows form
- From: belliez
- Re: AudioVideoPlayback.Video: events (not) firing
- From: QuRace
- Re: AudioVideoPlayback.Video: events (not) firing
- From: ZMan
- RE: AudioVideoPlayback.Video: events (not) firing
- From: QuRace
- SimpleAnimation sample displayed on a windows form
- From: belliez
- SimpleAnimation sample displayed on a windows form
- From: belliez
- RE: Anti-alias
- From: "TerryFei"
- Anti-alias
- From: Brad Coble
- Re: Tool for creating Mesh files
- From: Bert Sachs
- Re: Tool for creating Mesh files
- From: ZMan
- Re: "Small" installer
- From: ZMan
- Re: "Small" installer
- From: ZMan
- Tool for creating Mesh files
- From: Bert Sachs
- Re: "Small" installer
- From: C#Re_eYe
- Can you repro this? Tutorial4 crashes. driver bug?
- From: Manuel Klein
- "Small" installer
- From: Johannes Singler
- Re: Low FPS on LCD
- From: Alex Greenberg
- Re: Low FPS on LCD
- From: Robert Dunlop [MS MVP]
- Re: MDX Performance
- From: Martin Heras
- Re: MDX 2.0 - Cannot run any samples [serious and urgent!]
- From: mike
- Re: MDX 2.0 - Cannot run any samples [serious and urgent!]
- From: ZMan
- Re: How do I tell if the FPU is doing single or double precision calcs
- From: ZMan
- MDX 2.0 - Cannot run any samples [serious and urgent!]
- From: mike
- Re: Low FPS on LCD
- From: Alex Greenberg
- Low FPS on LCD
- From: minimaximus
- AudioVideoPlayback.Video: events (not) firing
- From: QuRace
- Re: MDX Performance
- From: Martin Heras
- Auto-resizing Camera Projection
- From: belliez
- Re: Skinned Meshes
- From: ZMan
- Searching for good corner detection algorithm
- From: Michael Andreas
- Re: Slow Framerate
- From: ZMan
- Re: MDX Performance
- From: ZMan
- MDX Performance
- From: Martin Heras
- Re: UnlockIndexBuffer/UnlockVertexBuffer bug?
- From: ZMan
- UnlockIndexBuffer/UnlockVertexBuffer bug?
- From: cody
- Re: Slow Framerate
- From: Walzing
- Re: Mesh.Intersect and Mesh.OptimizeInPlace throws an error only with HardwareVertexProcessing
- From: ZMan
- Re: Slow Framerate
- From: Walzing
- Re: Device.Clear -> system crash
- From: Manuel Klein
- How to add two Collision Spheres to a AnimationRootFrame
- From: belliez
- Re: Mesh.Intersect and Mesh.OptimizeInPlace throws an error only with HardwareVertexProcessing
- From: Marko Sladoljev
- Re: Mesh.Intersect and Mesh.OptimizeInPlace throws an error only with HardwareVertexProcessing
- From: Marko Sladoljev
- Re: Slow Framerate
- From: Manuel Klein
- Re: Device.Clear -> system crash
- From: Manuel Klein
- Re: Slow Framerate
- From: Walzing
- Re: Device.Clear -> system crash
- From: ZMan
- UnlockXXXBuffer bug?
- From: cody
- Re: Device.Clear -> system crash
- From: Manuel Klein
- Re: Slow Framerate
- From: ZMan
- Re: Device.Clear -> system crash
- From: ZMan
- Device.Clear -> system crash
- From: Manuel Klein
- Re: Directory structure for MDX dlls
- From: Manuel Klein
- Some findings regarding Sprite.Draw2d()
- From: Felix Joachim
- Re: Directory structure for MDX dlls
- From: ZMan
- Re: Directory structure for MDX dlls
- From: Manuel Klein
- Re: Problem rendering an object loaded from a .x file
- From: ZMan
- Rendering and image processing
- From: Jonas
- Re: Problem rendering an object loaded from a .x file
- From: jose
- Re: Problem rendering an object loaded from a .x file
- From: ZMan
- Re: Directory structure for MDX dlls
- From: ZMan
- Problem rendering an object loaded from a .x file
- From: jose
- Directory structure for MDX dlls
- From: Manuel Klein
- Re: Surround 3d object by 2d rectangle
- From: g0mez
- Can Direct3D render to bitmap? Could I use it for Web services?
- From: Andrej Nerat
- Mesh.Intersect and Mesh.OptimizeInPlace throws an error only with HardwareVertexProcessing
- From: Marko Sladoljev
- Re: How do I tell if the FPU is doing single or double precision calcs
- From: Chuck Walbourn [MSFT]
- Re: Dual core and the Sample Framework
- From: Chuck Walbourn [MSFT]
- Re: Surround 3d object by 2d rectangle
- From: ZMan
- Re: Surround 3d object by 2d rectangle
- From: cody
- Re: Problem trying to get a Bmp screenshot
- From: HIGHGuY
- Re: LoaderLock issue
- From: Janiek Buysrogge
- Re: Dual core and the Sample Framework
- From: ZMan
- Re: Dual core and the Sample Framework
- From: Chuck Walbourn [MSFT]
- Re: Dual core and the Sample Framework
- From: Peter C.
- Re: Create transparent surface on top of windows
- From: doktorhj
- Re: LoaderLock issue
- From: ZMan
- Re: Dual core and the Sample Framework
- From: ZMan
- LoaderLock issue
- From: Janiek Buysrogge
- RE: Vertex buffer in MDX2.0
- From: beetofen
- Create transparent surface on top of windows
- From: doktorhj
- Re: Dual core and the Sample Framework
- From: ZMan
- Re: Visual Studio 2005
- From: ZMan