TextureAddress.Wrap problem with Textures created via "new Texture()"
- From: Andrew Vardeman <andrewv@xxxxxxxxxxx>
- Date: Mon, 27 Feb 2006 08:30:22 -0600
I'm having the same problem described here:
http://www.gamedev.net/community/forums/topic.asp?topic_id=320680&whichpage=1�
Same story: If I use TextureLoader.FromFile() to create my texture, it wraps properly. If I use new Texture(), it bombs. Now I'm in a situation where a Bitmap object is getting passed into the rendering
system, and there's no choice but to use new Texture(). Anyone know why there's a problem, or what additional properties I can set on the texture to make this work?
Thanks in advance,
Andrew
.
- Follow-Ups:
- Re: TextureAddress.Wrap problem with Textures created via "new Texture()"
- From: Andrew Vardeman
- Re: TextureAddress.Wrap problem with Textures created via "new Texture()"
- Prev by Date: Re: Positioning a cylinder correctly
- Next by Date: Re: TextureAddress.Wrap problem with Textures created via "new Texture()"
- Previous by thread: Positioning a cylinder correctly
- Next by thread: Re: TextureAddress.Wrap problem with Textures created via "new Texture()"
- Index(es):
Relevant Pages
|