TextureAddress.Wrap problem with Textures created via "new Texture()"

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I'm having the same problem described here:

http://www.gamedev.net/community/forums/topic.asp?topic_id=320680&whichpage=1&#2063580

Same story: If I use TextureLoader.FromFile() to create my texture, it wraps properly. If I use new Texture(), it bombs. Now I'm in a situation where a Bitmap object is getting passed into the rendering
system, and there's no choice but to use new Texture(). Anyone know why there's a problem, or what additional properties I can set on the texture to make this work?

Thanks in advance,

Andrew
.



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