microsoft.public.win32.programmer.directx.managed
- Re: Dual core and the Sample Framework
- From: ZMan
- Re: TextureAddress.Wrap problem with Textures created via "new Texture()"
- From: Andrew Vardeman
- TextureAddress.Wrap problem with Textures created via "new Texture()"
- From: Andrew Vardeman
- Re: Positioning a cylinder correctly
- From: Olli
- Re: Light coming from wrong direction?
- From: ZMan
- Positioning a cylinder correctly
- From: Olli
- Re: Light coming from wrong direction?
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: Flack
- Re: Serious lighting bug in MDX 2.0 (february 2006)
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: Flack
- Serious lighting bug in MDX 2.0 (february 2006)
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: Flack
- Re: Light coming from wrong direction?
- From: cody
- Re: Light coming from wrong direction?
- From: cody
- Re: Can't get simple Mesh.Box to display material
- From: ZMan
- collision spheres into child elements of a Frame Hierarchy
- From: belliez
- Re: Light coming from wrong direction?
- From: Robert Dunlop [MS MVP]
- Re: TransformCoordinate vs. TransformNormal
- From: Marcello
- Re: Can't get simple Mesh.Box to display material
- From: Robert Dunlop [MS MVP]
- Re: TransformCoordinate vs. TransformNormal
- From: Robert Dunlop [MS MVP]
- Re: One bug and one lacking feature in Managed DX
- From: ZMan
- video capture & modification
- From: GG Boogie
- Re: 3D coordinates to screen coordinates
- From: ZMan
- Re: One bug and one lacking feature in Managed DX
- From: David Weller [MSFT]
- Re: 3D coordinates to screen coordinates
- From: Pascal Cloup
- Re: Problem trying to get a Bmp screenshot
- From: cody
- Re: 3D coordinates to screen coordinates
- From: cody
- 3D coordinates to screen coordinates
- From: Pascal Cloup
- RE: Back Buffering
- From: "TerryFei"
- Re: Drag and Drop DirectX UI Designer?
- From: David Weller [MSFT]
- Re: Light coming from wrong direction?
- From: cody
- Displaying powerpoint slides in DirectShow
- From: Jonas Bergman
- Re: Where Microsoft.DirectX.AudioVideoPlayback in DirectX for .net 2.0
- From: ZMan
- Re: Drag and Drop DirectX UI Designer?
- From: ZMan
- Re: Drag and Drop DirectX UI Designer?
- From: Chuck Walbourn [MSFT]
- Re: Light coming from wrong direction?
- From: cody
- Re: Light coming from wrong direction?
- From: cody
- Can't get simple Mesh.Box to display material
- From: Flack
- MDX2.0 GraphicsBuffers & Textures
- From: stephan mantler
- Re: Light coming from wrong direction?
- From: docgalaad
- AutoGenerateMipMap for RenderTarget Texture
- From: Sune
- RE: Problem trying to get a Bmp screenshot
- From: Allan Michaels
- Re: No sprites outside VS Environment
- From: David Weller [MSFT]
- Re: No sprites outside VS Environment
- From: alexander.rinas@xxxxxxxxx
- Re: No sprites outside VS Environment
- From: TK
- Re: No sprites outside VS Environment
- From: cody
- Re: No sprites outside VS Environment
- From: TK
- Re: No sprites outside VS Environment
- From: ZMan
- No sprites outside VS Environment
- From: TK
- Re: Managed Direct3D sample framework Dispose() pattern
- From: antoan
- Light coming from wrong direction?
- From: cody
- Re: Managed Direct3D sample framework Dispose() pattern
- From: ZMan
- Managed Direct3D sample framework Dispose() pattern
- From: antoan
- Texture and sprite problem
- From: Fred
- Re: Mesh.LoadHierarchy in February Update
- From: beetofen
- Re: Mesh.LoadHierarchy in February Update
- From: ZMan
- Re: Mesh.LoadHierarchy in February Update
- From: beetofen
- Re: Mesh.LoadHierarchy in February Update
- From: beetofen
- Re: Problem changing window size during Sample Framework for DirectX 9.0
- From: pb . bergeron
- Re: Mesh.LoadHierarchy in February Update
- From: ZMan
- Re: Rendering points, performance
- From: ZMan
- Re: Impossible to create a window size other than 640 x 480 using Sample Framework for DirectX 9.0
- From: ZMan
- Re: Mesh.LoadHierarchy in February Update
- From: ZMan
- Re: Impossible to create a window size other than 640 x 480 using Sample Framework for DirectX 9.0
- From: Zachary Hilbun
- Re: Impossible to create a window size other than 640 x 480 using Sample Framework for DirectX 9.0
- From: cody
- Re: DB or no DB?
- From: AlexDP
- Impossible to create a window size other than 640 x 480 using Sample Framework for DirectX 9.0
- From: Zachary Hilbun
- Problem changing window size during Sample Framework for DirectX 9.0
- From: Zachary Hilbun
- SkinnedMesh rendering problem
- From: Martin Heras
- Re: Graphics rendering pop up forms
- From: ZMan
- Re: Mesh.LoadHierarchy in February Update
- From: ZMan
- Re: screen space feedback
- From: Satex45
- Graphics rendering pop up forms
- From: Daniel
- Re: screen space feedback
- From: ZMan
- Re: DB or no DB?
- From: ZMan
- Re: SurfaceLoader.FromSurface in 2.0
- From: "TerryFei"
- screen space feedback
- From: Satex45
- Re: DShowNET - create instance of Clsid.FilterGraph fails?
- From: Satex45
- Re: Problem with lights
- From: Satex45
- Re: Saving directsound data to wave file
- From: OpenSebJ
- Re: DirectX and MultiSample
- From: cody
- Font.DrawText without SpriteFlags.AlphaBlend messes string up
- From: cody
- Re: SurfaceLoader.FromSurface in 2.0
- From: ZMan
- Re: DB or no DB?
- From: ZMan
- Re: SurfaceLoader.FromSurface in 2.0
- From: vidalsasoon
- Re: DB or no DB?
- From: vidalsasoon
- Re: DB or no DB?
- From: ZMan
- Re: DB or no DB?
- From: vidalsasoon
- Re: DB or no DB?
- From: vidalsasoon
- difference between vertexbuffer.lock and lockvertexbuffer in mesh?
- From: cody
- How to draw lines on top of sprite?
- From: James X. Li
- Re: MDX 2.0 doesn't render anything (not even tutorials)
- From: Vorda
- Re: MDX 2.0 doesn't render anything (not even tutorials)
- From: Dave Sexton
- How to capture video and read it from a buffer?
- From: emanuele . cortese
- Re: MDX 2.0 doesn't render anything (not even tutorials)
- From: Dave Sexton
- Re: MDX 2.0 doesn't render anything (not even tutorials)
- From: Vorda
- Re: correct way of filling vertexbuffer in 2.0
- From: cody
- Re: TextureLoader & resources
- From: Dave Sexton
- RE: Intersection testing code port from C++ to C# (Mesh.Intersect)
- From: Patrick B
- Re: correct way of filling vertexbuffer in 2.0
- From: Tom Miller [MS]
- RE: Managed directShow -mixing video & audio?
- From: Anthony Hughes
- Re: correct way of filling vertexbuffer in 2.0
- From: Henrik Weimann
- Re: correct way of filling vertexbuffer in 2.0
- From: Tom Miller [MS]
- Re: correct way of filling vertexbuffer in 2.0
- From: cody
- Reducing frame rate in DirectShow graph
- From: drjm
- DirectShow to write additional data track to AVI file?
- From: drjm
- Re: TextureLoader & resources
- From: Dave Sexton
- Re: Axiom vs. Purple# vs. Sample Framework for DirectX 9.0
- From: ZMan
- Re: MDX 2.0 doesn't render anything (not even tutorials)
- From: Dave Sexton
- Re: DirectX Control Library
- From: ZMan
- Re: correct way of filling vertexbuffer in 2.0
- From: vidalsasoon
- DirectX Control Library
- From: Simon Tamman {Uchiha Jax}
- Axiom vs. Purple# vs. Sample Framework for DirectX 9.0
- From: Zachary Hilbun
- Managed directShow -mixing video & audio?
- From: Anthony Hughes
- Re: Microsoft.DirectX.AudioVideoPlayback in NET 2.0
- From: flagrant99
- Re: Microsoft.DirectX.AudioVideoPlayback in NET 2.0
- From: ZMan
- RE: correct way of filling vertexbuffer in 2.0
- From: Vorda
- RE: MDX 2.0 doesn't render anything (not even tutorials)
- From: Vorda
- RE: Cannot pass a GCHandle across AppDomains in IE hosted control
- From: "TerryFei"
- Re: Microsoft.DirectX.AudioVideoPlayback in NET 2.0
- From: flagrant99
- MDX 2.0 doesn't render anything (not even tutorials)
- From: Dave Sexton
- Re: Microsoft.DirectX.AudioVideoPlayback in NET 2.0
- From: ZMan
- Re: New Features for VS 2005?
- From: vidalsasoon
- Re: New Features for VS 2005?
- From: David Weller [MSFT]
- New Features for VS 2005?
- From: Martin
- How to create a multihead device?
- From: Natarius
- Re: Size in Bytes of a Texture
- From: Joerg Wagner
- correct way of filling vertexbuffer in 2.0
- From: cody
- Re: Using Vector3.Empty with Visual C# 2005 Express throws an exce
- From: Christopher McGinnis
- Re: Using Vector3.Empty with Visual C# 2005 Express throws an exce
- From: ZMan
- Re: Using Vector3.Empty with Visual C# 2005 Express throws an exce
- From: ZMan
- Re: DirectX with C#, Porting problem
- From: ZMan
- Possible to hook Direct3D with managed code?
- From: Aaron Eldreth
- Re: Using Vector3.Empty with Visual C# 2005 Express throws an exception
- From: ZMan
- Re: Problem compiling the a December 2005 SDK sample with VC# Express
- From: ZMan
- Using Vector3.Empty with Visual C# 2005 Express throws an exception
- From: Christopher McGinnis
- Re: Odd Exceptions with Managed DirectX 2.0 beta.
- From: ZMan
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