microsoft.public.win32.programmer.directx.managed
- Re: Dual core and the Sample Framework,
ZMan
- TextureAddress.Wrap problem with Textures created via "new Texture()",
Andrew Vardeman
- Positioning a cylinder correctly,
Olli
- Serious lighting bug in MDX 2.0 (february 2006),
cody
- collision spheres into child elements of a Frame Hierarchy,
belliez
- Re: TransformCoordinate vs. TransformNormal,
Robert Dunlop [MS MVP]
- video capture & modification,
GG Boogie
- Re: One bug and one lacking feature in Managed DX,
David Weller [MSFT]
- 3D coordinates to screen coordinates,
Pascal Cloup
- RE: Back Buffering,
"TerryFei"
- Displaying powerpoint slides in DirectShow,
Jonas Bergman
- Re: Where Microsoft.DirectX.AudioVideoPlayback in DirectX for .net 2.0,
ZMan
- Re: Drag and Drop DirectX UI Designer?,
Chuck Walbourn [MSFT]
- Can't get simple Mesh.Box to display material,
Flack
- MDX2.0 GraphicsBuffers & Textures,
stephan mantler
- AutoGenerateMipMap for RenderTarget Texture,
Sune
- RE: Problem trying to get a Bmp screenshot,
Allan Michaels
- No sprites outside VS Environment,
TK
- Light coming from wrong direction?,
cody
- Managed Direct3D sample framework Dispose() pattern,
antoan
- Texture and sprite problem,
Fred
- Re: Rendering points, performance,
ZMan
- Impossible to create a window size other than 640 x 480 using Sample Framework for DirectX 9.0,
Zachary Hilbun
- Problem changing window size during Sample Framework for DirectX 9.0,
Zachary Hilbun
- SkinnedMesh rendering problem,
Martin Heras
- Re: Mesh.LoadHierarchy in February Update,
ZMan
Graphics rendering pop up forms,
Daniel
screen space feedback,
Satex45
Re: DShowNET - create instance of Clsid.FilterGraph fails?,
Satex45
Re: Problem with lights,
Satex45
Re: Saving directsound data to wave file,
OpenSebJ
Re: DirectX and MultiSample,
cody
Font.DrawText without SpriteFlags.AlphaBlend messes string up,
cody
Re: SurfaceLoader.FromSurface in 2.0,
vidalsasoon
- Message not available
- Message not available
Re: DB or no DB?,
vidalsasoon
difference between vertexbuffer.lock and lockvertexbuffer in mesh?,
cody
How to draw lines on top of sprite?,
James X. Li
How to capture video and read it from a buffer?,
emanuele . cortese
RE: Intersection testing code port from C++ to C# (Mesh.Intersect),
Patrick B
Reducing frame rate in DirectShow graph,
drjm
DirectShow to write additional data track to AVI file?,
drjm
Re: TextureLoader & resources,
Dave Sexton
DirectX Control Library,
Simon Tamman {Uchiha Jax}
Axiom vs. Purple# vs. Sample Framework for DirectX 9.0,
Zachary Hilbun
Managed directShow -mixing video & audio?,
Anthony Hughes
RE: Cannot pass a GCHandle across AppDomains in IE hosted control,
"TerryFei"
MDX 2.0 doesn't render anything (not even tutorials),
Dave Sexton
Re: Microsoft.DirectX.AudioVideoPlayback in NET 2.0,
ZMan
New Features for VS 2005?,
Martin
How to create a multihead device?,
Natarius
Re: Size in Bytes of a Texture,
Joerg Wagner
correct way of filling vertexbuffer in 2.0,
cody
Re: DirectX with C#, Porting problem,
ZMan
Possible to hook Direct3D with managed code?,
Aaron Eldreth
Re: Problem compiling the a December 2005 SDK sample with VC# Express,
ZMan
Using Vector3.Empty with Visual C# 2005 Express throws an exception,
Christopher McGinnis
Re: Odd Exceptions with Managed DirectX 2.0 beta.,
ZMan
