microsoft.public.win32.programmer.directx.managed
- Re: ComputerNormals() -- "Error in the Application"
- From: ZMan
- Re: ComputerNormals() -- "Error in the Application"
- From: Max
- Re: ComputerNormals() -- "Error in the Application"
- From: Max
- Re: ambient light whidbey
- From: Norbert Kornyi
- Re: ambient light whidbey
- From: ZMan
- Re: .Net 2.0 Version of MDX
- From: ZMan
- Problem with SurfaceLoader.Save()
- From: James X. Li
- Re: Problem with lights
- From: docgalaad
- Re: GraphicsBuffer Use in Managed DirectX for Whidbey Beta?
- From: Bob Stewart
- Re: GraphicsBuffer Use in Managed DirectX for Whidbey Beta?
- From: Norbert Kornyi
- ambient light whidbey
- From: Norbert Kornyi
- .Net 2.0 Version of MDX
- From: Bag
- RE: "Space ship" style camera
- From: Pete Nelson
- Re: Problem with lights
- From: Eduardo Fonseca B.
- Re: December 2005 DirectX SDK Samples not using 2.0 assemblies ?
- From: docgalaad
- Re: December 2005 DirectX SDK Samples not using 2.0 assemblies ?
- From: ZMan
- Re: ComputerNormals() -- "Error in the Application"
- From: docgalaad
- Re: Problem with lights
- From: fauvet.nicolas
- December 2005 DirectX SDK Samples not using 2.0 assemblies ?
- From: fauvet.nicolas
- Re: Handling slowdowns in .NET 2.0
- From: Jonas
- Re: Handling slowdowns in .NET 2.0
- From: ZMan
- Problem with lights
- From: Eduardo Fonseca B.
- Handling slowdowns in .NET 2.0
- From: Jonas
- Re: Streaming buffers in VB.NET
- From: sidprice
- Re: Trying to port directshow vmr9 stuff to new december mdx 2.0
- From: stain
- Trying to port directshow vmr9 stuff to new december mdx 2.0
- From: stain
- Re: managed directx bug in vertexformat enum?
- From: ZMan
- Streaming buffers in VB.NET
- From: sidprice
- Re: Managed DirectX SDK December 2005 breaks my build
- From: Jim Galasyn
- Re: managed directx bug in vertexformat enum?
- From: lasher999
- Re: Managed DirectX SDK December 2005 breaks my build
- From: Glenn Wilson
- Re: Managed DirectX SDK December 2005 breaks my build
- From: Jim Galasyn
- Re: Managed DirectX SDK December 2005 breaks my build
- From: Glenn Wilson
- Managed DirectX SDK December 2005 breaks my build
- From: Jim Galasyn
- Re: Please Help with Skinned Animation
- From: ZMan
- Re: ComputerNormals() -- "Error in the Application"
- From: ZMan
- Re: Managed Editor for a C++ Engine?
- From: ZMan
- Re: managed directx bug in vertexformat enum?
- From: ZMan
- Re: Managed Editor for a C++ Engine?
- From: Peter Oliphant
- Re: Please Help with Skinned Animation
- From: Lebesgue
- Re: Managed Editor for a C++ Engine?
- From: Peter Oliphant
- Re: Please Help with Skinned Animation
- From: Randy Chow
- Re: Mouse AxisModeAbsolute
- From: D. Valdez
- Managed Editor for a C++ Engine?
- From: John Hann
- Re: Please Help with Skinned Animation
- From: ZMan
- Re: Please Help with Skinned Animation
- From: Randy Chow
- Re: Please Help with Skinned Animation
- From: ZMan
- Re: Please Help with Skinned Animation
- From: msnews.microsoft.com
- Re: Managed Directx framework and database access
- From: Glenn Wilson
- ComputerNormals() -- "Error in the Application"
- From: Max
- Re: Mouse AxisModeAbsolute
- From: H. Williams
- Re: copying textures
- From: Stephan Rose
- Re: Z Buffers
- From: Stephan Rose
- Re: copying textures
- From: ZMan
- Re: copying textures
- From: Peter Oliphant
- copying textures
- From: Peter Oliphant
- Re: Z Buffers
- From: H. Williams
- Re: Mouse AxisModeAbsolute
- From: H. Williams
- Please Help with Skinned Animation
- From: Randy Chow
- Re: Mouse AxisModeAbsolute
- From: Stephan Rose
- Re: Z Buffers
- From: Stephan Rose
- Z Buffers
- From: H. Williams
- Mouse AxisModeAbsolute
- From: H. Williams
- "Space ship" style camera
- From: Russ
- Re: Save a Screenshot
- From: ZMan
- Re: Sourcecode authorisations
- From: ZMan
- Re: artifacts in linstrip drawing
- From: ZMan
- Tom Miller's Skeletal Animation Problems, Please Help
- From: Randy Chow
- Sourcecode authorisations
- From: florian
- Re: artifacts in linstrip drawing
- From: ZMan
- Re: TextureLoader Events
- From: H. Williams
- Re: Deployment Problems
- From: Lebesgue
- Re: TextureLoader Events
- From: ZMan
- TextureLoader Events
- From: H. Williams
- Re: VertexBuffer Z-Buffer Issue
- From: jp
- Re: VertexBuffer Z-Buffer Issue
- From: ZMan
- VertexBuffer Z-Buffer Issue
- From: jp
- Re: mixing vertex types
- From: ZMan
- Re: mixing vertex types
- From: Peter Oliphant
- TextureLoader.Save in Managed DirectX for .NET 2.0
- From: abi
- Re: image creation
- From: StefanT
- Re: mixing vertex types
- From: Peter Oliphant
- Re: mixing vertex types
- From: ZMan
- Re: mixing vertex types
- From: Stephan Rose
- Re: Why is loading textures onto the video card slow?
- From: Stephan Rose
- Re: Figured out how to initialize PositionTextured vertices
- From: Stephan Rose
- Re: VertexBuffer constructor: why both Type and VertexFormat?
- From: Stephan Rose
- Re: .NET 2.0 VertexBuffer clarification
- From: David Weller [MSFT]
- Re: mixing vertex types
- From: Peter Oliphant
- Re: mixing vertex types
- From: ZMan
- Re: mixing vertex types
- From: Peter Oliphant
- Re: Figured out how to initialize PositionTextured vertices
- From: ZMan
- Re: Why is loading textures onto the video card slow?
- From: Peter Oliphant
- Re: How to build complex mesh from simple mesh.
- From: Peter Oliphant
- Re: Why is loading textures onto the video card slow?
- From: Peter Oliphant
- Re: Figured out how to initialize PositionTextured vertices
- From: Peter Oliphant
- mixing vertex types
- From: Peter Oliphant
- Re: Creating an x-File
- From: Joan Parera
- RE: ANNOUNCE: December 2005 DirectX SDK now available!
- From: E. Jordan
- .NET 2.0 VertexBuffer clarification
- From: chris . klochek
- Re: DirectX SDK Update, when?
- From: ZMan
- Re: Why is loading textures onto the video card slow?
- From: H. Williams
- Re: VertexBuffer constructor: why both Type and VertexFormat?
- From: Peter Oliphant
- Why is loading textures onto the video card slow?
- From: Peter Oliphant
- ANNOUNCE: December 2005 DirectX SDK now available!
- From: David Weller [MSFT]
- Re: DirectX SDK Update, when?
- From: vidalsasoon
- Multiply alpha from texture and vertexcolor
- From: Jonas
- Re: DirectX SDK Update, when?
- From: Isaac Squires
- Re: VertexBuffer constructor: why both Type and VertexFormat?
- From: Stephan Rose
- VertexBuffer constructor: why both Type and VertexFormat?
- From: Peter Oliphant
- Re: Deployment Problems
- From: ZMan
- Deployment Problems
- From: r . groves
- Re: image creation
- From: jianglinchun
- Re: DirectPlay.Voice alternatives
- From: Stephan Rose
- Re: Figured out how to initialize PositionTextured vertices
- From: Stephan Rose
- 2D in 3D Texture Woe using C#
- From: Balaam
- Re: DirectX SDK Update, when?
- From: ZMan
- Figured out how to initialize PositionTextured vertices
- From: Peter Oliphant
- Re: DirectX SDK Update, when?
- From: Levon Levonian
- Re: VERY persistent vertex's
- From: Peter Oliphant
- Re: DirectPlay.Voice alternatives
- From: ZMan
- Re: DirectX SDK Update, when?
- From: ZMan
- Re: Creating an x-File
- From: ZMan
- Re: image creation
- From: ZMan
- DirectX SDK Update, when?
- From: Levon Levonian
- Creating an x-File
- From: Michael Andreas
- Re: DirectX in reference list twice
- From: Peteroid
- DirectX in reference list twice
- From: Peteroid
- Re: DX for managed code won't install
- From: Chuck Walbourn [MSFT]
- Re: DirectX w/FireGL Card and Win2003Server
- From: ZMan
- Re: DirectX w/FireGL Card and Win2003Server
- From: Jeffrey A. Voigt
- RE: GraphEdit
- From: "Yuan Ren[MSFT]"
- Re: DirectX cert exam?
- From: ZMan
- GraphEdit
- From: Goh
- Re: DirectX in a button control
- From: ZMan
- Re: How to build complex mesh from simple mesh.
- From: ZMan
- Re: Priority: what gets drawn on top of what and why?
- From: ZMan
- Re: How to build complex mesh from simple mesh.
- From: James X. Li
- Re: Priority: what gets drawn on top of what and why?
- From: Peter Oliphant
- Re: Priority: what gets drawn on top of what and why?
- From: Peter Oliphant
- Re: How to build complex mesh from simple mesh.
- From: Stephan Rose
- Re: How to build complex mesh from simple mesh.
- From: ZMan
- How to build complex mesh from simple mesh.
- From: James X. Li
- Re: Installing DirectX SDK for use with Visual Studio 2005 C# Express
- From: David Weller [MSFT]
- Re: After DirectDraw??
- From: ZMan
- Re: After DirectDraw??
- From: Chris Morse
- Simple alpha blending
- From: manuel . ricca
- Re: Render from screen coordinates
- From: manuel . ricca
- Re: cubes + clear black edges
- From: johns1111
- Re: Render from screen coordinates
- From: Stephan Rose
- Re: VERY persistent vertex's
- From: ZMan
- VERY persistent vertex's
- From: Peter Oliphant
- Re: Render from screen coordinates
- From: manuel . ricca
- Re: Render from screen coordinates
- From: Stephan Rose
- Render from screen coordinates
- From: manuel . ricca
- Re: Sytem::Type blues
- From: Peter Oliphant
- Sytem::Type blues
- From: Peter Oliphant
- Re: Smooth animation
- From: Stephan Rose
- Re: cubes + clear black edges
- From: Robert Dunlop [MS MVP]
- Re: Smooth animation
- From: Matt Jack
- DirectX w/FireGL Card and Win2003Server
- From: Jeffrey A. Voigt
- Re: DisplayModeCollection oddity
- From: Peter Oliphant