Re: Caps.MaxActiveLights = 0?
- From: v-raygon@xxxxxxxxxxxxxxxxxxxx (Rhett Gong [MSFT])
- Date: Mon, 21 Nov 2005 09:24:39 GMT
You are welcome.
|>change the line to CreateFlags.HardwareVertexProcessing in the device
|>creation, it errors and falls over; but if I leave it at
Yes it is what I said D3DCREATE_HARDWARE_VERTEXPROCESSING.
|>CreateFlags.SoftwareVertexProcessing it runs fine, (although the colour is a
|>little off - its a kind of green colour, not yellow.)
it is D3DCREATE_SOFTWARE_VERTEXPROCESSING
|>So, many thanks for that - glad to have got to the bottom of it. Guess I
|>will have to ask my better half if I can buy a graphics card now.....<grin>
just add something useful for you: software mode can support almost every features DX provides, and debugging in reference mode can also give you a clear view frame
by frame. Since all of this consumes CPU to render, you may ask to see if you could get a powerful CPU too. :-)
Rhett Gong [MSFT]
Microsoft Online Partner Support
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