- From: "Martin" <NOSPAM@xxxxxx>
- Date: Fri, 18 Nov 2005 06:38:00 +0100
I'm using Direct3D 9 and I want to copy a texture to the backbuffer.
optional the user should be able to tell my application, that it will drag
the texture to backbuffer width and height.
but this method call doesn't work.
mySprite.Draw2D(myTexture, new Rectangle(0, 0, width, height),
bImageDragging?new Rectangle(0, 0, ScreenWidth, ScreenHeight):
new Rectangle(0, 0, width, height), new Point(0, 0), Color.White);
what i get is a white background (because i clear the background with white
color) i want to copy the texture to the backbuffer. while doing this i
disable writing to depth buffer because i want to draw 3d objects after
setting the background image. any ideas?
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... display on a rather slow CPU with a fairly basic video ability. ... best way to transfer my image to the backbuffer, How do I get a pointer the ... the front-buffer in near future) is meant to be handled by the gpu, ... One way to do this is to create a texture with d3dusage_dynamic (and ...
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... >I'm using Direct3D 9 and I want to copy a texture to the backbuffer. ... Basically create a quad the size of your backbuffer using transformed ... This also works if you want to draw an image smaller than the ...
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