microsoft.public.win32.programmer.directx.managed
- Re: Z-buffer question
- From: Lebesgue
- RE: Strange Framerates for Windowed Apps...
- From: Rhett Gong [MSFT]
- Re: Newbie -problem deploying
- From: Zman
- Re: Newbie -problem deploying
- From: Paul Webster
- RE: Q on Character Animation
- From: Steverino
- Starfield and tiles (2D using D3D)
- From: sb
- Writing to graphics stream is VERY slow
- From: iridescent . tentacle
- Newbie -problem deploying
- From: Paul Webster
- Strange Framerates for Windowed Apps...
- From: Chris Muench
- Re: Z-buffer question
- From: Oane Mizguel
- Re: Managed Direct for .Net 2.0 beta
- From: Chris Muench
- Re: Mesh.Sphere rendering problem
- From: Zman
- Re: Managed Direct for .Net 2.0 beta
- From: Zman
- Re: Mesh.Sphere rendering problem
- From: Stefan H.
- 2 question about sample framework on DX9 SDK(oct.2005)
- From: williamx
- Re: Managed Direct for .Net 2.0 beta
- From: Chris Muench
- Re: Major interface problem
- From: Chris Muench
- Managed Framework has stutter problem on DualCore CPUs...
- From: Chris Muench
- Query Caps from command line
- From: Irwin Fletcher
- Z-buffer question
- From: Richard
- Re: Mesh.Sphere rendering problem
- From: Zman
- Re: Where are the managed c++ directx tutorials?
- From: Wendell Buckner
- Re: Mesh.Sphere rendering problem
- From: Stefan H.
- Re: Where are the managed c++ directx tutorials?
- From: Zman
- Where are the managed c++ directx tutorials?
- From: Wendell Buckner
- TextureLoader.FromFile scrambles on some PCs
- From: Iain
- Re: Publishing a Managed DX APplication with VS2005
- From: Chuck Walbourn [MSFT]
- Re: Publishing a Managed DX APplication with VS2005
- From: Zman
- Re: Publishing a Managed DX APplication with VS2005
- From: Iain
- Re: Mesh.Sphere rendering problem
- From: Lebesgue
- Re: Publishing a Managed DX APplication with VS2005
- From: Zman
- Mesh.Sphere rendering problem
- From: Stefan H.
- Publishing a Managed DX APplication with VS2005
- From: Iain
- Re: Problem with code from Tom Miller's book
- From: Zman
- Re: Problem with code from Tom Miller's book
- From: Zman
- Re: Particle system -- alpha blending to get a glow effect...
- From: Adman
- Re: Problem with code from Tom Miller's book
- From: Per Rasmussen
- Re: Problem with code from Tom Miller's book
- From: Per Rasmussen
- Re: Problem with code from Tom Miller's book
- From: Doug Arnott
- Problem with code from Tom Miller's book
- From: Per Rasmussen
- Particle system -- alpha blending to get a glow effect...
- From: Adman
- Re: 2d in direct3d
- From: David Weller [MSFT]
- Re: What does D3DTA_TEXTURE equal in C# .. TextureArgument.TextureColor??
- From: Zman
- Re: DragNDrop
- From: Wilfried Hafner
- Re: 2d in direct3d
- From: Miha Markic [MVP C#]
- Re: Directx 9 vb.net books
- From: PleaseHelp
- Re: Directx 9 vb.net books
- From: David Weller [MSFT]
- Q on Character Animation
- From: cider123
- 2d in direct3d
- From: Hsienming Lee
- Re: Major interface problem
- From: Scott Campbell
- Re: Major interface problem
- From: Scott Campbell
- Poor text quality with Text rendered on Texture
- From: Iain
- Size of loaded mesh
- From: Oane Mizguel
- Re: DragNDrop
- From: Zman
- Re: Major interface problem
- From: Zman
- DragNDrop
- From: Wilfried Hafner
- Re: Managed Direct for .Net 2.0 beta
- From: Zman
- Re: Threading, DirectPlay, and me...
- From: Adman
- VMR9AlphaBitmap
- From: Lucas Pleß
- Easy in C++ .. but how do i set device.RenderState.TextureFactor in C# .. is there a Color.ToInt()
- From: Ste
- Re: Does anyone know something about Xbox 360 and managed Directx?
- From: Goose
- Re: Does anyone know something about Xbox 360 and managed Directx?
- From: Goose
- Threading, DirectPlay, and me...
- From: aspragg
- Re: Directx 9 vb.net books
- From: pproost
- AudioVideoPlaybak.Video screen flickering
- From: Gürkan Demirci
- Direct3D9: (ERROR) : [10] : Address 00000000
- From: Gürkan Demirci
- Re: Directx 9 vb.net books
- From: David Weller [MSFT]
- Re: Directx 9 vb.net books
- From: Zman
- Directx 9 vb.net books
- From: pproost
- Re: Getting started with EmptyProject
- From: Zman
- Re: (Solution) Frustum Culling in C# / VB.NET
- From: Ste
- Re: Getting started with EmptyProject
- From: Phil Martin
- Re: Getting started with EmptyProject
- From: Zman
- Re: Getting started with EmptyProject
- From: Phil Martin
- Re: Getting started with EmptyProject
- From: Zman
- Re: Getting started with EmptyProject
- From: Phil Martin
- Re: sampleFramework.SetKeyboardCallback
- From: Udo Schneider
- voice modem WaveIn CaptureDevice
- From: Jeff
- RE: (Solution) Frustum Culling in C# / VB.NET
- From: Prozac
- Re: sampleFramework.SetKeyboardCallback
- From: Zman
- Re: Getting started with EmptyProject
- From: Zman
- Re: sampleFramework.SetKeyboardCallback
- From: Zman
- Getting started with EmptyProject
- From: Phil Martin
- Re: sampleFramework.SetKeyboardCallback
- From: Zman
- Re: Frustum Culling in C# / VB.NET
- From: Prozac
- Re: Online Resources for MDX Beginner
- From: Zman
- Re: Stealing UI elements from CustomUI...?
- From: aspragg
- Re: Frustum Culling in C# / VB.NET
- From: Ste
- Re: device UnmanagedComPointer
- From: H. Williams
- device UnmanagedComPointer
- From: H. Williams
- Re: Using Quaternian & Matrix classes ... correctly !
- From: Ste
- Re: Using Quaternian & Matrix classes ... correctly !
- From: Andrew Vardeman
- Re: Stealing UI elements from CustomUI...?
- From: aspragg
- Re: Re:Video.RenderToTexture Sample (Microsoft.DirectX.AudioVideoPlayback)
- From: H. Williams
- Re: Using Quaternian & Matrix classes ... correctly !
- From: Ste
- Re: Stealing UI elements from CustomUI...?
- From: Zman
- Stealing UI elements from CustomUI...?
- From: aspragg
- Re: Using Quaternian & Matrix classes ... correctly !
- From: Andrew Vardeman
- Using Quaternian & Matrix classes ... correctly !
- From: Ste
- Re: SEHException in Windows Forms - Direct3D related?
- From: Andrew Vardeman
- Re: Best way to render a 2d rectangle
- From: Zman
- Re: Best way to render a 2d rectangle
- From: koma
- Re: Best way to render a 2d rectangle
- From: Zman
- Best way to render a 2d rectangle
- From: koma
- centering mouse on screen using DirectInput
- From: frekster
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: SEHException in Windows Forms - Direct3D related?
- From: Lebesgue
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Performance issue with October 2005 DirectX SDK.
- From: James X. Li
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Problem to construct a Texture object from Bitmap object.
- From: James X. Li
- AVP Disposal
- From: H. Williams
- SEHException in Windows Forms - Direct3D related?
- From: Andrew Vardeman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re:Video.RenderToTexture Sample (Microsoft.DirectX.AudioVideoPlayback)
- From: Moo Mansun
- Managed Direct for .Net 2.0 beta
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Video.RenderToTexture Sample (Microsoft.DirectX.AudioVideoPlayback)
- From: H. Williams
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Problem in adding reference to the project
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Full Screen and not
- From: Stephan Schaem
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Fullscreen Problems with August 2005 SDK...
- From: Chad Taylor
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Zman
- Lighting - No lighting appearing - sampleFramework (CustomUI)
- From: Moo Mansun
- Re: October 2005 DirectX SDK is now available
- From: Zman
- Re:.X exporting problem
- From: Moo Mansun
- Re: 3d Wireframe cube in DirectX?
- From: Dan
- Re: 3d Wireframe cube in DirectX?
- From: David CATUHE
- 3d Wireframe cube in DirectX?
- From: dbongard
- Re: Multiplayer in Managed Direct X
- From: Chuck Walbourn [MSFT]
- Re: Multiplayer in Managed Direct X
- From: Zman
- Re: Multiplayer in Managed Direct X
- From: Daniel
- Re: Multiplayer in Managed Direct X
- From: Zman
- Multiplayer in Managed Direct X
- From: Daniel
- Re: Copying textures between classes
- From: H. Williams
- Re: Copying textures between classes
- From: Zman