microsoft.public.win32.programmer.directx.managed
- translate from C++ to C#
- Re: The video info header
- Re: Copying textures between classes
- The video info header
- Direct X and GDI
- Re: Copying textures between classes
- Copying textures between classes
- pick closest mesh by mouse
- Re: How to calculate intersection point of a triangle?
- Re: How to calculate intersection point of a triangle?
- ediaDet class
- Re: Problems with redistributable
- Re: maya 7
- Re: Problems with redistributable
- Re: Mesh restrictions
- Blending of two textures
- Re: Matrix.Scaling and Lightning.
- Re: Managed directX Directinput - joystick integration in c#
- Re: Managed directX Directinput - joystick integration in c#
- Re: Managed directX Directinput - joystick integration in c#
- Re: Managed directX Directinput - joystick integration in c#
- Re: Managed directX Directinput - joystick integration in c#
- Re: Mesh rotation, YawPitchRoll
- Re: Mesh rotation, YawPitchRoll
- Re: Mesh rotation, YawPitchRoll
- Re: Mesh rotation, YawPitchRoll
- Re: Matrix.Scaling and Lightning.
- Re: Managed directX Directinput - joystick integration in c#
- Re: Mesh rotation, YawPitchRoll
- Re: Mesh rotation, YawPitchRoll
- Matrix.Scaling and Lightning.
- Mesh rotation, YawPitchRoll
- RE: Exception raised when drawing many circles
- Managed directX Directinput - joystick integration in c#
- Does GetGraphics uses hardware acceleration?
- How to write using verteces without any VertexProcessingCaps?
- Re: Running Games Written with Managed DirectX
- From: Chuck Walbourn [MSFT]
- Re: Running Games Written with Managed DirectX
- From: Chuck Walbourn [MSFT]
- Re: Lights and Alpha
- Re: DirectX Screenshot to Bitmap Object
- Re: Lights and Alpha
- clone AnimationRootFrame in C# ?
- Re: Lights and Alpha
- Re: Running Games Written with Managed DirectX
- Re: Managed DirectX 9 as a prerequisite
- Re: Managed DirectX 9 as a prerequisite
- RE: Managed DirectX 9 as a prerequisite
- maya 7
- Re: Lights and Alpha
- Re: Lights and Alpha
- Re: Lights and Alpha
- Re: Lights and Alpha
- Re: Alpha peculiarities
- Re: Lights and Alpha
- RE: Managed DirectX 9 as a prerequisite
- RE: Exception raised when drawing many circles
- Re: Direct3D9 NO
- Re: Full Screen and not
- Re: Full Screen and not
- Re: Alpha peculiarities
- Re: How does Windows Presentation Foundation affect 3D Game Programmin
- Re: Lights and Alpha
- Re: Direct3D9 NO
- Re: Line.DrawTransform Collection
- Re: Lights and Alpha
- Re: Lights and Alpha
- Re: Lights and Alpha
- Full Screen and not
- Re: Managed DX is the right way, part two
- Alpha peculiarities
- RE: Exception raised when drawing many circles
- From: Olivier Lauffenburger
- RE: Exception raised when drawing many circles
- Re: Managed DirectX 9 as a prerequisite
- RE: Managed DirectX 9 as a prerequisite
- Re: Lights and Alpha
- Procedural Texturing
- Re: Rendering Text into a texture
- Lights and Alpha
- Procedural Texturing
- Re: Direct3D9 NO
- How to set the world perspective to match a models in max
- Re: Managed DirectX samples - August 2005
- Re: Direct3D9 NO
- RE: Managed DirectX samples - August 2005
- Re: Mouse Wheel
- Managed DirectX samples - August 2005
- Direct3D9 NO
- Re: Problems with redistributable
- Mouse Wheel
- Problems with redistributable
- Re: Line.DrawTransform Collection
- Re: Rendering Text into a texture
- Re: Exception raised when drawing many circles
- Re: Line.DrawTransform Collection
- Re: Line.DrawTransform Collection
- Re: Clearing device with transparent color
- Re: Managed DirectX 9 Kick Start
- Re: Application.DoEvents() Causing a 4kb memory leak??
- From: Miha Markic [MVP C#]
- Re: Managed DX is the right way
- From: Miha Markic [MVP C#]
- Re: How do I know if my .x file has texture coords??
- RE: Exception raised when drawing many circles
- Managed DirectX 9 Kick Start
- Line.DrawTransform Collection
- How do I know if my .x file has texture coords??
- Re: Application.DoEvents() Causing a 4kb memory leak??
- AudioVide0Playback.Audio()
- Re: Fading a mesh
- RE: Exception raised when drawing many circles
- Re: Application.DoEvents() Causing a 4kb memory leak??
- Re: Application.DoEvents() Causing a 4kb memory leak??
- Re: Texas Quest: 2D Game in Managed DirectX and C#
- Application.DoEvents() Causing a 4kb memory leak??
- Re: Managed DX is the right way
- Fading a mesh
- Clearing device with transparent color
- Re: Pasing a Texture to a Pixel Shader.
- Re: Camera and scene building question
- Re: Camera and scene building question
- Re: A 3D card that I don't have..
- Re: A 3D card that I don't have..
- Pasing a Texture to a Pixel Shader.
- RE: Exception raised when drawing many circles
- Texas Quest: 2D Game in Managed DirectX and C#
- RE: Exception raised when drawing many circles
- From: Olivier Lauffenburger
- Wordwrapping with 3D text
- Re: Rendering Text into a texture
- Rendering Text into a texture
- Re: A 3D card that I don't have..
- Re: Positioning a mesh???
- RE: Exception raised when drawing many circles
- A 3D card that I don't have..
- Re: Geometry.ComputBoundingSphere();
- Re: Geometry.ComputBoundingSphere();
- Re: Positioning a mesh???
- Re: Geometry.ComputBoundingSphere();
- Animating an X file
- Re: HLSL - multiplepasses for post processing effect? (post_bloom.fx)
- RE: Camera and scene building question
- Re: Positioning a mesh???
- Geometry.ComputBoundingSphere();
- Re: Information that could (will) help us all.
- RE: Camera and scene building question
- Camera and scene building question
- Re: Positioning a mesh???
- Re: Positioning a mesh???
- Re: Positioning a mesh???
- Re: Positioning a mesh???
- Positioning a mesh???
- RE: problem with DrawIndexedPrimitives
- Re: Best solution for 2d animation using DirectX 9.0
- HLSL - multiplepasses for post processing effect? (post_bloom.fx)
- Re: Mixing 2D and 3D
- Re: OnResetDevice - what does it do?
- Re: Best solution for 2d animation using DirectX 9.0
- Beginning 3D Game programming - updated source
- Re: Rotating objects but not the world??
- Re: load from X-File
- Re: Best solution for 2d animation using DirectX 9.0
- OnResetDevice - what does it do?
- Rotating objects but not the world??
- Re: cylindrical texture map
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Read from DirectSound.Buffer
- Read from DirectSound.Buffer
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Best solution for 2d animation using DirectX 9.0
- Re: cylindrical texture map
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Best solution for 2d animation using DirectX 9.0
- Re: Use Light on Mesh with Texture (from .x file)
- Re: Use Light on Mesh with Texture (from .x file)
- Re: Best solution for 2d animation using DirectX 9.0
- Best solution for 2d animation using DirectX 9.0
- Re: sample framework in System.Windows.Forms.UserControl
- Re: Use Light on Mesh with Texture (from .x file)
- Re: Mixing 2D and 3D
- From: Robert Dunlop [MS MVP]
- cylindrical texture map
- RE: DexterLib.dll
- muting hardware Buffer3d objects
- RE: N Patch - PatchMesh - how to use?
- Mixing 2D and 3D
- Creating WMV output
- Re: Texturing both sides of a Sprite
- Texturing both sides of a Sprite
- Resizing a windowed app
- DexterLib.dll
- RE: Exception raised when drawing many circles
- From: Olivier Lauffenburger
- RE: Exception raised when drawing many circles
- Re: 2D Sprites wont rotate but everything else does? Any ideas??
- 2D Sprites wont rotate but everything else does? Any ideas??
- Drawing straight line in Direct3D - screen coordinates
- RE: Exception raised when drawing many circles
- From: Olivier Lauffenburger
- Re: How to check if the device supports a query
- problem with DrawIndexedPrimitives
- RE: Exception raised when drawing many circles
- Exception raised when drawing many circles
- From: Olivier Lauffenburger
- Re: Mesh creation - Triangulation problem
- Re: MDX with VS2005 Beta2
- Full screen and CPU usage
- From: magnus.ekhall@xxxxxxxxx
- Re: sample framework in System.Windows.Forms.UserControl
- Re: How to check if the device supports a query
- DirectPlay in C#
- RE: load from X-File
- sample framework in System.Windows.Forms.UserControl
- RE: How to check if the device supports a query
- Re: DirectX and C# - how to improve animation?
- Re: Displaying Image--- DirectX 2D
- Re: Displaying Image--- DirectX 2D
- Re: MDX with VS2005 Beta2
- Displaying Image--- DirectX 2D
- N Patch - PatchMesh - how to use?
- RE: Managed Direct X Tutorial #6
- From: Yan-Hong Huang[MSFT]
- Re: Problem with Texture Blending
- From: Robert Dunlop [MS MVP]
- Re: Problem displaying a second vertex buffer--TY (no text)
- Re: Making my first 2D sprite with a texture?
- Fast BitBlt: VS2005, DirectX, ...
- Re: Problem with VertexDeclaration
- Problem with VertexDeclaration
- Re: Direct X 9 in 2D???? How is it done? What's the correct way? Help!
- Re: Making my first 2D sprite with a texture?
- Making my first 2D sprite with a texture?
- Re: Mesh creation - Triangulation problem
- Re: Device.Transform is always Null. It seems like managed dx9 bug.
- Re: Device.Transform is always Null. It seems like managed dx9 bug.
- Re: Direct X 9 in 2D???? How is it done? What's the correct way? Help!
- Device.Transform is always Null. It seems like managed dx9 bug.
- Direct X 9 in 2D???? How is it done? What's the correct way? Help!
- Re: Mesh creation - Triangulation problem
- Re: Mesh creation - Triangulation problem
- Re: Why so many big structures in managed directx?
- Re: Mesh creation - Triangulation problem
- Re: Mesh creation - Triangulation problem
- Re: Mesh creation - Triangulation problem
- Why so many big structures in managed directx?
- CheckDeviceFormat
- v1.1 DirectShowNet library for C#, VB.NET now available.
- How to check if the device supports a query
- Full screen mode exception
- Re: Mesh creation - Triangulation problem
- Re: Use Light on Mesh with Texture (from .x file)
- Mesh creation - Triangulation problem
- Bump Mapping/ Tangent space
- RE: Managed Direct X Tutorial #6
- Re: Use Light on Mesh with Texture (from .x file)
- Re: Managed DirectX Kickstart - Code updated for August SDK
- Re: Use Light on Mesh with Texture (from .x file)
- Managed Direct X Tutorial #6
- Re: Wireframe problems
