microsoft.public.win32.programmer.directx.managed
- Guid of CLSID_CWMVEncMediaObject2
- From: ve
- Re: Speeding up Textures
- From: Kevin Spencer
- Re: Object rotation
- From: Kevin Spencer
- Speeding up Textures
- From: H. Williams
- help me please
- From: Julio Rodriguez
- Re: Object rotation
- From: Dugr
- Directinput
- From: Steve
- Re: Sprites and Scaling and Draw2D
- From: Eric Falsken
- Re: masking meshes...
- From: alejandro
- Mesh and Polygon
- From: Pepe Legal
- RE: Help: new project, don't know where to start
- From: LGS
- Re: Mesh frame names
- From: fuchiefck
- RE: Help: new project, don't know where to start
- From: Eric Falsken
- RE: Help: new project, don't know where to start
- From: LGS
- Sprites and Scaling and Draw2D
- From: Eric Falsken
- Pixels not occluding
- From: Lionel
- Re: simple Mesh.Sphere problem
- From: Lionel
- Re: Saving XFileData
- From: skip
- Re: Saving XFileData
- From: Skip
- Saving XFileData
- From: Skip
- Help: new project, don't know where to start
- From: Eric Falsken
- simple Mesh.Sphere problem
- From: Lionel
- Re: masking meshes...
- From: alejandro
- changing sceens
- From: j
- Re: masking meshes...
- From: Robert Dunlop [MS MVP]
- Re: Sprite.Draw only drawing solid black?
- From: Robert Dunlop [MS MVP]
- Help with blinking tiles
- From: PD
- RE: IMediaDet.
- From: Adi
- RE: IMediaDet.
- From: LGS
- RE: IMediaDet.
- From: Adi
- RE: IMediaDet.
- From: LGS
- IMediaDet.
- From: Adi
- created managed dll of dmodshow
- From: ve
- masking meshes...
- From: alejandro
- Device.SetCursorProperties for custom mouse pointer
- From: Helios
- Re: TIFF Textures
- From: H. Williams
- TIFF Textures
- From: H. Williams
- Re: DirectX and C# resources
- From: Mykre
- Re: The Future of Managed DirectX to DirectX C++
- From: The March Hare [MVP]
- Re: The Future of Managed DirectX to DirectX C++
- From: Mr eZ
- DirectX and C# resources
- From: danielp
- The Future of Managed DirectX to DirectX C++
- From: arlef
- SpriteFlags.DoNotModifyRenderState - Rendering stops dead... =/
- From: Estauns
- SampleFramework question
- From: Bruno
- Multi-Threaded Mouse Support?
- From: Helios
- Re: Why not use a Game Engine?
- From: Bruno
- Re: Why not use a Game Engine?
- From: Kevin Spencer
- Re: Why not use a Game Engine?
- From: Zman
- Re: Inconsistent results locking vertex buffer
- From: felizonline
- Re: Why not use a Game Engine?
- From: Chuck Walbourn [MSFT]
- Why not use a Game Engine?
- From: mishmish
- RE: creating managed dll from vmrender.idl
- From: ve
- RE: creating managed dll from vmrender.idl
- From: LGS
- Re: Sprite.Draw only drawing solid black?
- From: Helios
- Re: Texture mapping problem...
- From: Pieter
- creating managed dll from vmrender.idl
- From: ve
- Re: Texture mapping problem...
- From: Joerg Wagner
- Re: Sprite.Draw only drawing solid black?
- From: Robert Dunlop [MS MVP]
- Re: background image
- From: Robert Dunlop [MS MVP]
- background image
- From: j
- Sprite.Draw only drawing solid black?
- From: Helios
- Re: how to get the Video Device Frame Name not use DirectShow ?
- From: The March Hare [MVP]
- how to get the Video Device Frame Name not use DirectShow ?
- From: enlone
- Re: Capture D3D Image to Bitmap
- From: Bruno Piovan
- Re: Rendering terrains...
- From: Zman
- Capture D3D Image to Bitmap
- From: felizonline
- Inconsistent results locking vertex buffer
- From: felizonline
- Modeling
- From: Bruno Piovan
- Re: sprites on top of 3d stuff
- From: Dom
- Re: sprites on top of 3d stuff
- From: Kevin Spencer
- Re: Rendering terrains...
- From: Kevin Spencer
- Re: How to capture currently playing sound
- From: SaherAlim
- Re: sprites on top of 3d stuff
- From: Dom
- sprites on top of 3d stuff
- From: Dom
- Customise 'GraphicsWindow' (class) with own Form in DXSampleFramew
- From: Axon
- RE: Device.Present slowness - 60-80FPS with no geometry
- From: Helios
- Device.Present slowness - 60-80FPS with no geometry
- From: Helios
- Re: Windows Forms Controls in DirectX
- From: Rob Tomson
- RE: Using DX-June05 ApplicationFramework to render to child-window in
- From: Axon
- Using DX-June05 ApplicationFramework to render to child-window in
- From: Axon
- Re: Windows Forms Controls in DirectX
- From: Zman
- Re: Beginner problem running Tutorial 1
- From: Zman
- Re: Rendering terrains...
- From: alejandro
- Re: DShow programming in .NET
- From: The March Hare [MVP]
- Re: DShow programming in .NET
- From: stax
- Re: DShow programming in .NET
- From: LGS
- Beginner problem running Tutorial 1
- From: JP
- Windows Forms Controls in DirectX
- From: Steve Cornett
- Re: DShow programming in .NET
- From: The March Hare [MVP]
- Re: DShow programming in .NET
- From: Zman
- DShow programming in .NET
- From: stax
- Re: Longhorn and the .NET Framework
- From: Chuck Walbourn [MSFT]
- Longhorn and the .NET Framework
- From: JuanK
- Re: Rendering terrains...
- From: Kevin Spencer
- Rendering terrains...
- From: alejandro
- Re: Object rotation
- From: Kevin Spencer
- Re: rendered textboxes
- From: Zman
- rendered textboxes
- From: j
- Re: Design help
- From: Zman
- Re: Object rotation
- From: Dugr
- Re: Microsoft DirectX SDK (June 2005) Release
- From: Chuck Walbourn [MSFT]
- help with full screen
- From: andy
- Re: Object rotation
- From: Dugr
- Re: Design help
- From: Wilfried Hafner
- Design help
- From: Wilfried Hafner
- Re: MDX with VS2005 Beta2
- From: TK421
- Re: Maximize/Minimize MDX user control
- From: Zman
- Re: Microsoft DirectX SDK (June 2005) Release
- From: Elias Sanchez
- Re: Object rotation
- From: Kevin Spencer
- Re: Microsoft DirectX SDK (June 2005) Release
- From: Haddd
- RE: Object rotation
- From: Dugr
- Re: Microsoft DirectX SDK (June 2005) Release
- From: Ahmed Qurashi
- Toolbar not displaying properly
- From: Patrick
- Re: VertexBuffer - are there any restrictions?
- From: Kevin Spencer
- Re: VertexBuffer - are there any restrictions?
- From: jt
- Re: Playing Guitar Notes
- From: Armoghan Asif
- How to capture currently playing sound
- From: SaherAlim
- RE: Maximize/Minimize MDX user control
- From: Rhett Gong [MSFT]
- Re: Direct output
- From: Rhett Gong [MSFT]
- Maximize/Minimize MDX user control
- From: Jaret Brower
- Microsoft DirectX SDK (June 2005) Release
- From: Mykre
- Re: VertexBuffer - are there any restrictions?
- From: Kevin Spencer
- Re: Multisampling
- From: jt
- VertexBuffer - are there any restrictions?
- From: jt
- Re: move a plane in its normal direction
- From: Robin Tucker
- Re: Playing Guitar Notes
- From: Javier Campos
- Re: Playing Guitar Notes
- From: Armoghan Asif
- Re: Playing Guitar Nodes
- From: Armoghan Asif
- Re: Playing Guitar Nodes
- From: bonk
- Playing Guitar Nodes
- From: Armoghan Asif
- Playing Guitar Nodes
- From: Armoghan Asif
- Re: Any Up-to-Date DirectX documentation?
- From: Kevin Spencer
- Re: Direct output
- From: eXtreme
- RE: Direct output
- From: Rhett Gong [MSFT]
- Re: Any Up-to-Date DirectX documentation?
- From: Glenn Wilson
- Re: Any Up-to-Date DirectX documentation?
- From: Zman
- Any Up-to-Date DirectX documentation?
- From: Steve Planck
- move a plane in its normal direction
- From: alejandro
- code layout
- From: j
- Multisampling
- From: florian
- Direct output
- From: eXtreme
- Re: April Documentation ... Gone?
- From: Shaun
- Re: April Documentation ... Gone?
- From: Shaun
- Re: Direct3DX issues with latest release.
- From: Zman
- Re: Direct3DX issues with latest release.
- From: Glenn Wilson
- Direct3DX issues with latest release.
- From: Jason Bell
- Re: d3d
- From: Zman
- Re: reinitialize fullscreen mode
- From: Berni
- Re: version of the directx installed
- From: Kevin Spencer
- Re: version of the directx installed
- From: The March Hare [MVP]
- Re: version of the directx installed
- From: Kevin Spencer
- reinitialize fullscreen mode
- From: Berni
- Re: Getting width and height info of texture
- From: Kevin Spencer
- Re: Getting width and height info of texture
- From: Joerg Wagner
- Getting width and height info of texture
- From: David Tilman
- Re: Mesh.Device different than real Device?
- From: Zman
- Swapping Textures
- From: Rob Tomson
- Re: d3d
- From: eric
- Re: d3d
- From: Zman
- d3d
- From: eric
- Re: Mesh.Device different than real Device?
- From: Minh Truong
- Re: Is it possible to prevent frames from being dropped?
- From: Richard L Rosenheim
- Avalon problems
- From: Kevin Spencer
- Managed DirectPlay Leaking Memory
- From: Javier Campos
- Re: Is it possible to prevent frames from being dropped?
- From: The March Hare [MVP]
- Re: Is it possible to prevent frames from being dropped?
- From: Richard L Rosenheim
- Re: Is it possible to prevent frames from being dropped?
- From: The March Hare [MVP]
- Re: Mesh.Device different than real Device?
- From: Zman
- Re: Is it possible to prevent frames from being dropped?
- From: Richard L Rosenheim
- Re: Is it possible to prevent frames from being dropped?
- From: The March Hare [MVP]
- Is it possible to prevent frames from being dropped?
- From: Richard L Rosenheim
- Alpha Blending
- From: Steve Cornett
- Re: Rotating Mesh around X,Y,Z
- From: Rhett Gong [MSFT]
- Reading two cameras?
- From: Dr. Pastor