microsoft.public.win32.programmer.directx.managed
- Mesh.Device different than real Device?,
Minh Truong
- Re: Can't put a texture on a mesh,
Phil Taylor
- Re: Managed C++ support with DirectX?,
Meta-Meta
- Re: What is wrong?,
Robert Dunlop [MS MVP]
- April Documentation ... Gone?,
Shaun
- Rotating Mesh around X,Y,Z,
Jaret Brower
- RE: Rotating Mesh around X,Y,Z,
Rhett Gong [MSFT]
- RE: Rotating Mesh around X,Y,Z,
Jaret Brower
- Re: Rotating Mesh around X,Y,Z,
Philip Taylor \( MS \)
- Re: Rotating Mesh around X,Y,Z,
Jaret Brower
- Re: Rotating Mesh around X,Y,Z,
Rhett Gong [MSFT]
- Re: Rotating Mesh around X,Y,Z,
Kevin Spencer
- Re: Rotating Mesh around X,Y,Z,
Jaret Brower
- Draw sprite in "World Space",
Your Name
- Quick question about performance....................................,
Robin Tucker
- Texture upside-down on sprites,
teisnet
- Problem with the Sample Framework,
Michael Schneider
- Vectors,
john . morey
- Trying to draw one triangle with VB.NET and DirectX,
Ivan Svaljek
- Get Bitmap from the Device?,
Ondrej Sevecek
- MDX Control in IE?,
Jaret Brower
- BaryCentric for meshes,
RP
- Mesh: one subset for each triangle ?,
RP
- Managed DirectX 9 Kickstart Samples,
Steve
- zman ZManTex03.msi ZManTex04.msi Error,
Mike
- Creating an empty mesh,
john . morey
- Texure Wrapping/Tileing,
john . morey
- Text to Texture,
Iain
- Wrong Texture Size,
songoma
- Can't select correct version of assemblys,
Kluch
- C# AccessViolationException on mesh.MeshData.Mesh.DrawSubset(iattr,
Flip
- Mesh Collisions,
Paul Betteridge
- Vanishing points (horizon),
Marcello
- GetLockedPixel (or equivalent?),
Steven Noonan
Objects disappear when switching fullscreen - windowed,
Lenard Gunda
Collision Detection between objects sharing the same mesh hierarchy,
Paul Betteridge
Sprite.Draw draws differently on different computers,
AlexGray
Surface is deprecated,
Julien
meshes - render as TriangleStrip?,
NL
Managed AudioVideoPlayback,
Saulo Machado
MDX app doesn't appear in Task Manager "Application" list?,
Larry O'Brien
How to use a depth buffer without cutting the back pixeis?,
RP
End-User managed directx 9.0c download?,
Jc Morin
Textures destroys transparency,
RP
Programmatically check which version of DirectX is installed,
john conwell
CPU performance rises when I'm opening an other application/dialog,
Wilfried Hafner
off screen plain,
GrkEngineer
Inexperienced theoretical question,
Vinter
PositionColored PointList - Revisited,
Nekentros
Tutorial2 Crashes,
Chris Clements
Problem with AudioVideoPlayback.Audio random NullRefernceException,
Mark Means
sprite half transparency,
Wilfried Hafner
Re: Loading large bitmaps into Surfaces is SLOW,
GrkEngineer
Annoying InvalidOperationException,
Bill
Re: 3D Texture Coordinates in managed Direct3D,
Michel Walsh
Re: Direct3d Front Buffer Capture,
Saulo Machado
newbie advice,
Dan
Managed DirectX in a window crashing with multiple controls?,
Jon Rista
Flat meshes,
Paul
Game performance and IVsaEngine scripting,
Diego L Espiñeira
MDX with VS2005 Beta2,
punkrock
- RE: MDX with VS2005 Beta2,
GrkEngineer
- Re: MDX with VS2005 Beta2,
Zman
- Re: MDX with VS2005 Beta2,
GrkEngineer
- Re: MDX with VS2005 Beta2,
Kevin Spencer
- Re: MDX with VS2005 Beta2,
GrkEngineer
- Re: MDX with VS2005 Beta2,
Kevin Spencer
- Re: MDX with VS2005 Beta2,
GrkEngineer
- Re: MDX with VS2005 Beta2,
Zman
- Re: MDX with VS2005 Beta2,
Kevin Spencer
- Re: MDX with VS2005 Beta2,
Kevin Spencer
- Re: MDX with VS2005 Beta2,
Kevin Spencer
- Re: MDX with VS2005 Beta2,
punkrock
Directinput working with HID devices,
Sagaert Johan
c# and directPlay,
ica
2D alphablending,
Chris Goldfarb
text 2D in 3D scene,
mathieu
project fails to compile in c# but not vb.net,
Brian
what all should i be disposing?,
casey chesnut
Problem getting joysick axis values,
Dahl
Testimonials revisited,
Brandon J. Van Every
DirectX and the Big Red X,
john conwell
Alpha Blending,
Grimal
Mesh frame names,
Phillip Stafford
Stereoscopic -> 3D,
Andrew Robinson
disposing the video process,
RM
D3DXPlaneDotCoord,
Jompa
Re: MDX Game Development Competition?,
Brandon J. Van Every
I have a problem creating a device for a directX window using C#,
quossliv
BufferPositionNotify.EventNotifyHandle Property ? How to get an event when play is at end ?,
Sagaert Johan
Drawing on a texture,
Patrick
RE: rotating camera around origin,
Patrick
DSBCAPS_GLOBALFOCUS how ?,
Sagaert Johan
Surfaces in Direct3D,
GrkEngineer
Re: Shadows in C#,
Kev
Color blending - newbie question,
Chris Goldfarb
Fastest method to copy a bitmap to Surface or Texture?,
Dwight
Resizing and device lost event ... how to??,
Bonfo
Resizing and device Lost Event... How to ??,
Bonfo
Re: How to get 3D coordinates from screen coordinates?,
RP
Re: Performance problem using the Direct3D sprite class,
Gary
PositionColored PointList,
Nekentros
PositionColored Alpha blending,
Nekentros
Troubles connecting to a Directplay Voice Server Session,
Alphie
RE: Render to Texture,
Milton Andrade
