Implementing a tight render loop when using a UserControl
From: JBL (JBL_at_discussions.microsoft.com)
Date: 02/17/05
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Date: Thu, 17 Feb 2005 01:49:03 -0800
Hi,
I'm writing a UserControl and was wondering how i can renderer to it in the
fastest possible way using managed DX? The OnPaint seems like a bad idea.
The user control is hosted in a IE window.
Is it possible to use native win32 code to create and have complete control
of the message pump for a user control ? ( just like the sample framework is
doing )
Cheers,
- Next message: Michel Walsh: "Re: Empty c# direct3d user control project"
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