Re: Real Time and Garbage Collection

From: Rich [Microsoft Direct3D MVP] (
Date: 12/21/04

Date: Tue, 21 Dec 2004 12:51:29 -0800

[Please do not mail me a copy of your followup]

"Eric" <> spake the secret code
<> thusly:

>Can anything be done to ensure that no frames are ever missed in a
>managed environment?

Are you disposing of all resources that implement IDisposable as soon
as you're done with them?

"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
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