Re: Managed Direct3D - DLL hell / Pre-SP2 issues

From: Minh Truong (mtruong2_at_cinci.rr.com)
Date: 12/13/04


Date: Mon, 13 Dec 2004 12:24:48 -0500

MrU wrote:
> I thought the whole point in using DeviceType.Software was so that one could
> use every feature on D3D even though hardware wouldn't support it? For the
> future of an app?

Yes, that's the idea ... one catch, there are no known software
rasterizer available (that I know of). It seems, no one is asking for one.

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