2D clipping in Direct3D

From: Aaron (aclamage_at_hotmail.com)
Date: 12/08/04

Date: 8 Dec 2004 13:39:42 -0800

Hi all,

I just started using Managed Direct3D to handle the rendering for a 2D
Graphics Framework. I'm trying to figure out the best way to do 2D
clipping. The nodes in my framework all use vertex buffers. And, I
need to support non-rectangular clips, just as you can set the clip of
a graphics object to a region constructed from a graphics path, in
GDI+. Any hints?