2D clipping in Direct3D
From: Aaron (aclamage_at_hotmail.com)
Date: 12/08/04
- Next message: Randy Chow: "Re: Vertex Shader Tutorial"
- Previous message: Kevin Spencer: "Re: How to determine whether a Vector is in the View Frustum?"
- Next in thread: ZMan: "Re: 2D clipping in Direct3D"
- Reply: ZMan: "Re: 2D clipping in Direct3D"
- Messages sorted by: [ date ] [ thread ]
Date: 8 Dec 2004 13:39:42 -0800
Hi all,
I just started using Managed Direct3D to handle the rendering for a 2D
Graphics Framework. I'm trying to figure out the best way to do 2D
clipping. The nodes in my framework all use vertex buffers. And, I
need to support non-rectangular clips, just as you can set the clip of
a graphics object to a region constructed from a graphics path, in
GDI+. Any hints?
Thanks,
Aaron
- Next message: Randy Chow: "Re: Vertex Shader Tutorial"
- Previous message: Kevin Spencer: "Re: How to determine whether a Vector is in the View Frustum?"
- Next in thread: ZMan: "Re: 2D clipping in Direct3D"
- Reply: ZMan: "Re: 2D clipping in Direct3D"
- Messages sorted by: [ date ] [ thread ]
Relevant Pages
|