Ignoring Redundant SetRenderState

From: MrU (MrU_at_discussions.microsoft.com)
Date: 12/01/04

Date: Wed, 1 Dec 2004 15:23:03 -0800

In order to get the full debugging information from the VS output pane I have
to set true the property for unmanaged debugging. This makes some things not
work ie trying to create a line or setTextureState stuff. When I turn it off
everything works just fine. The message in the VS output pane says, "(WARN)
Ignoring RedunDant SetRenderState X" where X keeps incrementing by one. I'm
guessing this is the underlying D3D code that C# taps into?